MarioSonic2987Midnight Club: Los Angeles - Complete Edition [NPUB30471]
Started by MarioSonic2987




6 posts in this topic
MarioSonic2987
RPCS3 Tester


4
293 posts 104 threads Joined: Aug 2017
01-07-2017, 03:25 PM -
#1
Before PR 2234, it goes to title screen. In latest master, hits:
Code:
·W {PPU[0x70000000] Thread (main_thread) [0x009c2fb8]} cellSysutil: cellVideoOutConfigure(videoOut=0, config=*0xd003f7f8, option=*0x0, waitForEvent=1)
·E {PPU[0x70000000] Thread (main_thread) [0x009c2fb8]} 'cellVideoOutConfigure' failed with 0x8002b221 : CELL_VIDEO_OUT_ERROR_ILLEGAL_CONFIGURATION

Core

PPU: Interpreter (fast)
SPU: Interpreter (fast)
LLE Module: Resc, Rtc, Spurs_Jq, Sre.

Graphics

- OpenGL

- 1280x720

- Auto (Frame limit)

- VSync On

- 16:9

Sound

- Null (In XAudio2 there's sound.)

Note: There's a typo in the logs, they said VK when it's OGL.
This post was last modified: 06-30-2019, 06:04 PM by MarioSonic2987.
Desktop: Intel Core i9-9900KF, Nvidia GeForce GTX 970 (OpenGL, DirectX12 & Vulkan), Windows 10
Laptop: Intel Core i7-7700HQ, Nvidia GeForce GTX 1060 (OpenGL, DirectX12 & Vulkan), Windows 11
AAKH1361
Member


0
295 posts 122 threads Joined: Aug 2017
02-06-2017, 05:06 AM -
#2
Game Have Loop Loading Wait For Very Long Time Confused

Quote:E {PPU[0x1000000] Thread (main_thread) [0x009c2e78]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (7)
F {SPU[0x2000003] Thread (PrimaryCellSpursKernel3)} class std::runtime_error thrown: Halt
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:1315)

Video:
Vulkan

Audio:
Convert to 16 bit: false
Dump to file: false
Renderer: XAudio2

Core:
Hook static functions: true
Load liblv2.sprx only: false

Load libraries:
- libfs.prx
- libl10n.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx

PPU Decoder: Interpreter (fast)
SPU Decoder: Recompiler (ASMJIT)

after disable sound show me this error
Quote:F {SPU[0x2000002] Thread (PrimaryCellSpursKernel2)} class std::runtime_error thrown: Unknown command GETLLAR (cmd=0xd0, lsa=0x15e80, ea=0x201a4680, tag=0x1f, size=0x0)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:500)
S {SPU[0x2000000] Thread (PrimaryCellSpursKernel0)} SPU: Function detected [0x33ec8-0x33f38] (size=0x70)
F {SPU[0x2000003] Thread (PrimaryCellSpursKernel3)} class std::runtime_error thrown: Unknown command GETLLAR (cmd=0xd0, lsa=0x15e80, ea=0x201a4700, tag=0x1f, size=0x0)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:500)
MarioSonic2987
RPCS3 Tester


4
293 posts 104 threads Joined: Aug 2017
04-08-2017, 10:04 AM -
#3
Goes ingame with heavy broken graphics. Tested in ac79654.

PD: Move this thread to Ingame.
Desktop: Intel Core i9-9900KF, Nvidia GeForce GTX 970 (OpenGL, DirectX12 & Vulkan), Windows 10
Laptop: Intel Core i7-7700HQ, Nvidia GeForce GTX 1060 (OpenGL, DirectX12 & Vulkan), Windows 11
ssshadow
Administrator
*******


4
2,494 posts 63 threads Joined: Aug 2017
04-08-2017, 10:18 AM -
#4
Moving to ingame
Rpcs3fan
Member


0
15 posts 3 threads Joined: Aug 2017
10-10-2017, 04:48 AM -
#5
Load, black screen, then: S sys_process: Process finished


.7z   RPCS3.7z (Size: 56.74 KB / Downloads: 26)
Vorg
Member


0
4 posts 0 threads Joined: Mar 2020
03-28-2020, 12:21 AM -
#6
Still runs terribly low fps and no noticeable texture glitches.
XbFTB
Member


0
1 posts 0 threads Joined: Aug 2020
08-03-2020, 09:31 AM -
#7


RPCS3.log file

On RPCS3 v0.0.11-10718-17f965c1 Alpha

PC Specs:
[Image: zr_VfReQ.png]

Runs decently well on high end hardware. Wouldn't call the game fully playable but it's playable to the point where I can extract some fun out of it. Haven't experienced any major glitches, though the performance issues present should be obvious enough watching the video above.


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