Silent Hill: Homecoming [BLES00460]
Started by Yagami Light9




10 posts in this topic
Yagami Light9
Unregistered


 
12-11-2016, 09:09 PM -
#1
[b167b708]-Allow UE3 games to startup

*Screenshots from Rpcs3
[Image: t2798845_2.jpg] [Image: t2798851_3.jpg] [Image: t2798852_4.jpg]

Quote:.E PPU: [0x0039b978] 0x0039b9a8: Error: MTFSF
·E PPU: [0x0039bc08] 0x0039bc08: Error: MFFS
·E LLVM: Linkage failed for __stswi
·E LLVM: Symbol requested __chkstk -> 0x00007ffc68719a00
·E LLVM: Linkage failed for __lswi

·F {PPU[0x70000000] Thread (main_thread) [0x00010230]} class std::runtime_error thrown: Null function
(in file C:\rpcs3\Utilities\JIT.cpp:86)]

Log: https://gist.github.com/SakataGintokiYT/...b72700ed85

======================================================

Settings :
*Render:
-DX12 / OpenGL
-1280x720
-VSync OFF
-Xaudio2
-Frame limit 'OFF'

*PPU Decoder:
-Interpreter (fast)

*SPU Decoder:
-Recompiler (ASMJIT)

LLE:
(http://pastebin.com/raw/5RuSzQyn)
-libfiber
-libl10n
-libresc
-librtc
-libspurs_jq
-libsre

======================================================


Rain_Kikyou
Unregistered


 
12-13-2016, 05:07 AM -
#2
DX12...
Yagami Light9
Unregistered


 
12-13-2016, 06:05 AM -
#3
@Rain_KiKyou
Get back to Windows 10 10586.164 (1511 ).... xd
-------------------------------------------------------------------------------------------
the same problem --> https://github.com/RPCS3/rpcs3/issues/2230
Rain_Kikyou
Unregistered


 
12-14-2016, 03:53 AM -
#4
[quote='Yagami Light9' pid='238328' dateline='1481609136']
@Rain_KiKyou
Get back to Windows 10 10586.164 (1511 ).... xd
-------------------------------------------------------------------------------------------
the same problem --> https://github.com/RPCS3/rpcs3/issues/2230

I can work DX12-naruto....thank
notq
RPCS3 Tester


0
435 posts 58 threads Joined: Nov 2017
03-09-2017, 10:46 AM -
#5
rpcs3-v0.0.1-2017-03-08-e7cd3a25

Got the first save under OpenGL, ingame work nice but with "Pixelization" effect of OpenGL. Trying load that save with different render and get this after loading

under Vulkan

F {rsx::thread} class std::runtime_error thrown: vertex buffer not found (in file C:\rpcs3\rpcs3\Emu\RSX\VK\VKProgramPipeline.cpp:104)

Under Directx

F {rsx::thread} class std::range_error thrown: bad conversion
RPCS3_FAN
Member


0
40 posts 9 threads Joined: Dec 2017
12-25-2017, 11:23 PM -
#6
Homecoming is playable. Game is a little dark and videos are lagging. But Gameplay is good.

PPU Decoder
Interpreter (fast)

SPU Decoder
Recompiler

GPU
Vulkan

Intel Core i7-7700K
Geforce GTX 1080 Ti


Attached Files Thumbnail(s)
   
Deminating
RPCS3 Tester


1
389 posts 106 threads Joined: Mar 2018
04-08-2018, 06:36 AM -
#7
RPCS3 v0.0.5-6647-64992f758 Alpha | HEAD

Intel® Core™ i5-6600K CPU @ 3.50GHz | 4 Threads | 15.92 GiB RAM | AVX+ | TSX


Really close to playable, but just a touch outside of it.
Graphics were completely fine on Vulkan, no crashes. My fps was generally okay but a lower in outdoor or large areas (15-20). Was close to 30 a lot of the time.

The main reasons why I'm don't think this should be playable-
As I said, any large areas hurt fps a decent bit. Still felt pretty smooth, though.
Audio pops. Tried setting SPU threads low, turning off SPU loop detection. Still happens, especially when framerate is lower. Probably would be fixed if the game ran at 30 in general.
A lot of cutscenes lag horribly. An especially large problem with some cutscenes is the audio runs at full speed while any fps drops slow the video down, leading to some hefty audio desync by the end of the cutscene.

If the problems I listed don't matter to you, you'll have a good time.
Played until the cemetery save point.


Attached Files Thumbnail(s)
           

.7z   RPCS3.7z (Size: 1.47 MB / Downloads: 3)
ryu_joko
Member


0
28 posts 3 threads Joined: Dec 2018
12-05-2020, 01:26 AM -
#8
please retry with the latest version
jerdabile87
Member


0
27 posts 3 threads Joined: Apr 2020
01-12-2021, 09:42 PM -
#9
does anybody has a fix for the audio stuttering?
Mike H.
Member


0
22 posts 6 threads Joined: Aug 2017
06-20-2022, 11:48 PM -
#10
Sound seems to have been fixed recently. I played for half an hour today and the sound was perfectly fine.


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