Need help with running a game
Started by Ivv




15 posts in this topic
Ivv
Guest


 
12-05-2016, 05:41 PM -
#11
I have found a normal way to fix the issue with resolutionId. Anyway, pull request: https://github.com/RPCS3/rpcs3/pull/2234
Dante38490
Guest


 
12-05-2016, 06:32 PM -
#12
(12-05-2016, 12:51 PM)ssshadow Wrote: I don't think any UE3 game (or pretty much any game really...) is working.

Why UE3 game ?
Ivv
Guest


 
12-06-2016, 10:47 AM -
#13
After implementing cellGcmSetFlipImmediate I can finally see the loading screen. However, after a while, Rendering Thread is producing deadlocks
Nezarn
Guest


 
12-06-2016, 06:14 PM -
#14
(12-06-2016, 10:47 AM)Ivv Wrote: After implementing cellGcmSetFlipImmediate I can finally see the loading screen. However, after a while, Rendering Thread is producing deadlocks

nice, since you're implementing\hacking in GCM stuff, can you take a look at cellGcmSetSecondVHandler ? (newer Atelier games and Ar Nosurge needs this (at least this is the last thing in the log and it doesn't even show FPS just an empty GSFrame))
sajeel naeem
Guest


 
01-02-2017, 04:33 PM -
#15
does anyone know what does this means

**console spam redacted**
Ani
Administrator
*******


11
3,726 posts 96 threads Joined: Aug 2017
01-02-2017, 06:45 PM -
#16
I've redacted your console spam. Please post your actual log file as an attachment.
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