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Catherine [BLUS30428]
(10-16-2018, 12:57 AM)addenanda Wrote:
(10-15-2018, 06:25 PM)Asinine Wrote: Yeah that issue has been happening for awhile but for some reason it's on affecting certain users. You can try this build: https://obk.ee/rpcs3/archive/rpcs3-v0.0....1_win64.7z
it worked but I got new issue. the sound didnt play on the first stage and it got blank screen after finishing the first stage and got first achievement.
I use LLVM + ASMJIT Recomplier and the firmware setting is load libv2.sprx only. With vulcan as a GPU setting and 1280*720. Help me please, thanks.

my specs :
R3 2200G
2*4 2400 MHZ
Vega 8

This is a bug similar to the one in Ni No Kuni, the only way to avoid the freeze is to skip the cutscene before it ends.

Unlike Ni No Kuni tho, it happens randomly in Catherine, sometimes the cutscene ends properly, sometimes it doesn't.



Coincidentally, I wanted to report something regarding the black screen some people have:
Pausing certain threads will stop the FPS freeze, but the game won't go beyond that point, if you unpause it, it chokes at this line:

U {PPU[0x1000017] Thread (_libsail-control) [0x01a11038]} sys_prx TODO: _sys_prx_unload_module(id=0x2314b700, flags=0x0, pOpt=*0x0)

If I remove the "movie" folder, I can replicate freeze/black screen at the very boot, so it does seem to be a cutscene issue.


For debug purpose, 150.pam is the Atlus logo movie file, it's between ending that one and starting 151.pam that the game freezes. Sadly, renaming or adding a dummy file doesn't work.
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I never had an issue myself with Catherine, this issue is confusing for developers too we have yet to identify the cause and since only some people are experiencing it the issue is hard to reproduce for testing.
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(10-21-2018, 02:56 PM)Asinine Wrote: I never had an issue myself with Catherine, this issue is confusing for developers too we have yet to identify the cause and since only some people are experiencing it the issue is hard to reproduce for testing.

I tried both the PSN and Disc version, so guess it could be system related (like the CPU, i5 6600 in my case).

Anyway, I did a small experiment, I replaced 150.pam with 151.pam which I renamed 150.pam and then ran the game which resulted in a different then expected cutscene to play.

Now I can watch all cutscenes I want, when I want Tongue

Sadly, the fact the first cutscene (which is normally the Atlus logo one) is unskippable, I get stuck at the end of it regardless which cutscene I play.

Looking at the log tho, functions related to decoding and demuxing are being used around the time the freeze happens (which seems to be when RPCS3 should unload the cutscene).

So, it does seem to be a cutscene problem (which we had with Ni No Kuni it seems), but I can't tell why. I tried both Intel and Nvidia drivers, so unless only AMD works, guess GPU drivers aren't the problem.


For reference, this is the PR that started to freeze Catherine for me:

https://github.com/RPCS3/rpcs3/pull/4422/files

Sadly, RPCS3 has changed too much from there so I can't try to revert some changes.


Do you think there might be a way to forcefully stop a cutscene (or skip it) via RPCS3 itself?
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Yeah, we know that it's that Pull request, the build i linked earlier is from before that Pull Request merged. And it's definetely CPU related. I've tried two dumps of different region discs I have and they both work fine for me.
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Worked Perfectly for me, with a few instances of slowdown during gameplay, but is to be expected from my system. Played through the entire game from start to finish.
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