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Catherine [BLUS30428]
Needs more information than that if you're actually filling a support request
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Completed the story mode game plays flawless full speed from start to finish i only set preferred SPU threads to 1 to fix the audio and strict rendering mode for the missing letters, i played on a i5-4670K stock most of the time but the game is fullspeed even on moderate Hardware from my tests.
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(10-21-2016, 04:48 PM)ssshadow Wrote: Update 2017-07-16 Graphics and performance are flawless with Vulkan on a fast CPU. Use ASMJIT + LLVM. Enable strict rendering mode if text is partially missing.

The game is surely playable from beginning to end, multiple levels and parts of the game were tested, including cutscenes (in engine and pre rendered), gameplay, music, saving & loading...


it does not work
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What does not work ? Game is fine for me
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(08-04-2017, 01:55 AM)Billyboy18 Wrote:
(10-21-2016, 04:48 PM)ssshadow Wrote: Update 2017-07-16 Graphics and performance are flawless with Vulkan on a fast CPU. Use ASMJIT + LLVM. Enable strict rendering mode if text is partially missing.

The game is surely playable from beginning to end, multiple levels and parts of the game were tested, including cutscenes (in engine and pre rendered), gameplay, music, saving & loading...


it does not work
https://github.com/RPCS3/rpcs3/wiki/How-...or-Support
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Hi, I'm new to the RPCS3 emulator program. I want to play Catherine, what are the recommend settings for this game?

Also, is my system good enough to emulate this game?
Intel i5 7400
RX 580 8GB VRAM

thanks! Smile
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(08-11-2017, 07:16 AM)AkiranoEri Wrote: Hi, I'm new to the RPCS3 emulator program. I want to play Catherine, what are the recommend settings for this game?

Also, is my system good enough to emulate this game?
Intel i5 7400
RX 580 8GB VRAM

thanks! Smile

Game is not very demanding so speed shouldn't be an issue, only settings i know required are: both Recompilers,1 prefered SPU, Vulkan and strict rendering mode to fix the missing letters.
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[/quote]

Game is not very demanding so speed shouldn't be an issue, only settings i know required are: both Recompilers,1 prefered SPU, Vulkan and strict rendering mode to fix the missing letters.
[/quote]

im not sure what im doing wrong but i cant get the game to start up. i checked above settings and no go.

LOG:
S LDR: Boot from gamelist per doubleclick: done
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+010200-E6867C48F2DC8666-nehalem.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+04FDE8-56668E477E7781A7-nehalem.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+08F398-C811C5F46A3F3B87-nehalem.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+0CF378-FE7CCF1EE233CDEE-nehalem.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+10ED54-9262D0BE371E8001-nehalem.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+14E688-40A0EA12C992B672-nehalem.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+18E438-81EE4E923F38C8C6-nehalem.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+1CD9EC-5654CDE800431450-nehalem.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+20C78C-0F461159E262CAC6-nehalem.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+24C734-CE55FE0DF1A34BCD-nehalem.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+28C6C0-39EB757BFD58BC8B-nehalem.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+2CC2C4-E382512AAFDF4F74-nehalem.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+30BFEC-0EEBAD6AC3FC26B6-nehalem.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+34C034-0A1EE05C798EE637-nehalem.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+38BFDC-A705804A93BEE585-nehalem.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+3CBDEC-DE63935495BBA5CA-nehalem.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+409624-86C214E78F735565-nehalem.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+449618-22E4D8E68F25F54E-nehalem.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+489560-443C22EE59033FDA-nehalem.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+4C956C-5282DDCE5F773CC7-nehalem.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+509554-A4B14CCB7AEE3ECE-nehalem.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+5491B0-A6B3F8E0305FC81C-nehalem.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+588E08-3CAAD3D14730E5A5-nehalem.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+5C8AA8-0DEACAEBE53EF3EA-nehalem.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+608A24-3E593BEBB951ADFC-nehalem.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+64883C-DA6C5B39D6C1119D-nehalem.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+68883C-C3D2FFBF0CCAB00F-nehalem.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+6C8850-E82D625A6DA53C51-nehalem.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+708864-A152A495E8DF5E3A-nehalem.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+748878-75FA773DB6F7BF63-nehalem.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+788874-E3911EB41CCA5EB2-nehalem.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+7C8888-AC639CED14B287D4-nehalem.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+808758-0AF2FACA637898A7-nehalem.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+848370-4E5E27F6B6FF290F-nehalem.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+87ACB0-814D149C4BDB2591-nehalem.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+8BAC34-BCA273F353786188-nehalem.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+8FA790-1977B56287FED09F-nehalem.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+9393B4-B870CA3336EF95F2-nehalem.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+96E41C-735A89918C5BBA10-nehalem.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+9AE30C-74AFA1B1BCDA476D-nehalem.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+9EE290-AA79ADFD130190B0-nehalem.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+A2E0B4-21E85FD7D8F14769-nehalem.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+A6DE88-DC4B9C66FAC88C29-nehalem.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+AAE644-422213E696DC9064-nehalem.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+AEE598-1295B345483CCACD-nehalem.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+B2E8D4-1EC4D77F520A14F2-nehalem.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+B6EA68-9EC3A79215581CAA-nehalem.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+BAD5A8-181A821E943EB389-nehalem.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+BED4A8-0C3A426E75C9D10A-nehalem.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2-libsysmodule.sprx-09F72D494851FEC4-nehalem.obj
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ok never mind switched it back to default settings and now it works
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(08-11-2017, 01:44 PM)tet666 Wrote:
(08-11-2017, 07:16 AM)AkiranoEri Wrote: Hi, I'm new to the RPCS3 emulator program. I want to play Catherine, what are the recommend settings for this game?

Also, is my system good enough to emulate this game?
Intel i5 7400
RX 580 8GB VRAM

thanks! Smile

Game is not very demanding so speed shouldn't be an issue, only settings i know required are: both Recompilers,1 prefered SPU, Vulkan and strict rendering mode to fix the missing letters.

Thanks! I'm running the game at 30fps during the dungeon and some 20fps in the Bar with no stuttering audio.

Although the game tend to glitch and crash after a few hours of play.
Not entirely unplayable
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