Daytona USA [NPEB00630]
Started by xAgentG




20 posts in this topic
xAgentG
Unregistered


 
09-24-2016, 10:12 AM -
#1
Good Day,
I didn´t find a thread for this game so i thought would create on.


Graphicadapter: Nvidia 550 ti 1GB (Fermi)
Driver:358.70 (supports DirectX 12)

In my opinion, the game fully playable despite the graphical issues e.g. flickering textures. I was able to successfully finish a game.


Tested with build: 623ddd96/appveyor

Tested in: OpenGL


Settings:
- PPU - Interpreter (fast)
- SPU - Interpreter (fast)
- OpenGL
- 1920x1080
- XAudio2

LLE :
-Sre
-l10n
-resc
-rtc
-sail
Sakimotor
Unregistered


 
06-04-2017, 01:18 PM -
#2
Renderer : Vulkan

LLVM + ASMJIT works the better

Game FPS are between 30 and 50 ingame

Textures are broken
Ani
Administrator
*******


16
4,390 posts 107 threads Joined: Aug 2017
06-05-2017, 01:11 PM -
#3
Moving to Ingame, a racing game doesn't seem very Playable like that

Actually it's a duplicated thread. Please don't create duplicated threads.
Merging.
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reznoire
Member


0
18 posts 0 threads Joined: Aug 2017
07-11-2017, 07:31 AM -
#4
RPCS3 v0.0.2-8-59e3efb



Most graphical issues go away with ppu fast interpreter

MEM: Access violation when res set to 1080p even though it's supported, 720p is fine
Sakimotor
Unregistered


 
08-18-2017, 10:03 AM -
#5
Using LLVM + ASMJIT and Vulkan, graphics are still glitchy but the game goes at a full 60 FPS [Image: aryjxkE.jpg]
brienj
Member


0
1 posts 0 threads Joined: Nov 2017
01-16-2018, 02:02 AM -
#6
I am not sure why this isn't listed as fully playable.

v0.0.4-6325 (Although it has been working for a while before this version)

CPU:
PPU Interpreter + ASMJIT, Preferred SPU Threads = 2, Load liblv2.sprx only, Enable SPU loop detection.

GPU:
Vulkan, 16:9, 59.94, Anistropic Filter = 16x, Default Resolution = 1280 x 720, Write Color Buffers, Use GPU Texture Scaling, Resolution Scaling 150%.

Game runs at a constant 60 FPS, no graphical glitches or anything. It's perfect.

Seriously needs to be listed as fully playable.
[email protected]
Member


0
2 posts 0 threads Joined: Mar 2018
03-16-2018, 08:33 AM -
#7
(01-16-2018, 02:02 AM)brienj Wrote: I am not sure why this isn't listed as fully playable.

v0.0.4-6325 (Although it has been working for a while before this version)

CPU:
PPU Interpreter + ASMJIT, Preferred SPU Threads = 2, Load liblv2.sprx only, Enable SPU loop detection.

GPU:
Vulkan, 16:9, 59.94, Anistropic Filter = 16x, Default Resolution = 1280 x 720, Write Color Buffers, Use GPU Texture Scaling,  Resolution Scaling 150%.

Game runs at a constant 60 FPS, no graphical glitches or anything.  It's perfect.

Seriously needs to be listed as fully playable.

The game runs fine but not at 60fps, only 30.

Specs:

i7 6700k
16gb DDR4
1060 6GB
SSD 250
WIN 10 PRO
Asinine
Moderator
*****


4
2,060 posts 83 threads Joined: Aug 2017
03-16-2018, 11:38 AM -
#8
We still dont have a compatibility report that meets all the guidelines, and thus it's not in the playable category. Please read https://forums.rpcs3.net/thread-196671.html and follow all the rules for playable reports then we can move this.
This post was last modified: 03-16-2018, 11:39 AM by Asinine.
Asinine
Moderator
*****


4
2,060 posts 83 threads Joined: Aug 2017
04-14-2018, 11:56 AM -
#9
Playable as of the test here: https://forums.rpcs3.net/thread-198520.html
Mock
Member


0
36 posts 1 threads Joined: Jan 2021
03-05-2021, 04:43 PM -
#10
RPCS3 Version: 0.0.16-12405-bbaa93c8 Alpha


Only works without graphic glitches with
Interpreter Fast
Recompiler LLVM
Vulkan

but with best hardware still unable to reach 60fps with Interpreter fast
This post was last modified: 06-19-2021, 03:29 PM by Mock.


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