Sword Art Online: Lost Song [BLAS50790]
Started by Hikami




28 posts in this topic
Hikami
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08-03-2016, 03:52 PM -
#1
Sword Art Online -Lost song- [BLAS50790]

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I tried with PPU Interpreter (fast) and SPU Interpreter (precise), and (fast), but the result seems to be the same as the first try. The game shows a black screen, and the title of the window shows FPS (0, meh), Graphic Render, Game Title, ID. I tried with OpenGL and Vulkan. I'm using Windows 8.1 64 Bit, with the required dependencies installed. (Yeah, i obv don't have DX12 (My GPU, a Gtx 960, is compatible, though))

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PPU Decoder: Interpreter (precise)
SPU Decoder: Interpreter (precise)

Loaded Libraries: libresc.prx librtc.prx libsre.prx libspurs_jq

Full Log

PPU Decoder: Interpreter (precise)
SPU Decoder: Recompiler (ASMIJIT)

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Loaded Libraries: libresc.prx librtc.prx libsre.prx libspurs_jq

Full Log
Spujit Log
Ani
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4,264 posts 105 threads Joined: Aug 2017
08-03-2016, 04:28 PM -
#2
I've tested this game a bunch of times along this year, just shows a black screen with a few color pixels and freezes with a rsx exception sadly.
I redacted the ASMJIT and console spam
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
Ani
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4,264 posts 105 threads Joined: Aug 2017
02-17-2017, 09:28 PM -
#3
Now shows intros and loading screen as of latest master (PR #2403) - rpcs3-v0.0.1-2017-02-17-d7ed0be7_win64

Standard libraries used (probably works with less):
Code:
- libac3dec.prx
- libadec.prx
- libatxdec.prx
- libdmux.prx
- libdmuxpamf.prx
- libfont.prx
- libfontFT.prx
- libfreetype.prx
- libfreetypeTT.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libsail.prx
- libspurs_jq.prx
- libsre.prx

Screenshot

    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
mfajarsss
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03-28-2017, 02:02 PM -
#4
Please fix this game immediately Sad
Ani
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4,264 posts 105 threads Joined: Aug 2017
03-29-2017, 07:03 PM -
#5
You're free to try if you know what's the issue and how to solve it. I'm guessing it's somehow related to libnet.
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
Gotu
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05-03-2017, 06:13 AM -
#6
Okay so i normally use libresc.prx librtc.prx libspurs_jq.prx libsre.prx and it freezes the loading screen but after i added libaudio.prx it doesn't freeze anymore but you still can't play because it doesn't freeze anymore but it loads forever
I was going to bed woke up ran to my pc and it was still loading so....... i didn't really fix it
but at least it doesn't freeze anymore
Ani
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16
4,264 posts 105 threads Joined: Aug 2017
05-09-2017, 05:40 PM -
#7
Use either liblv2 or automatic load and the modules as .sprx instead of .prx (you only need .sprx in the folder, delete the .prx versions).

The issue is probably related to sys_net/libnet as it wants to be online
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
Kiraki
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06-17-2017, 04:46 PM -
#8
i want to know how to do it i don't know how to do it
Ani
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4,264 posts 105 threads Joined: Aug 2017
06-17-2017, 07:33 PM -
#9
Do what?
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
Kiraki
Unregistered


 
06-21-2017, 08:56 AM -
#10
Use either liblv2 or automatic load and the modules as .sprx instead of .prx (you only need .sprx in the folder, delete the .prx versions)


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