Puzzlegeddon [NPUB30125]
Started by ps0ne




8 posts in this topic
ps0ne
Member


0
304 posts 59 threads Joined: Oct 2017
06-21-2016, 11:02 AM -
#1
Games loads menu, loop at loading first stage and continous message scenpmanager get status.
Ani
Administrator
*******


16
4,373 posts 105 threads Joined: Aug 2017
06-21-2016, 04:50 PM -
#2
Results (logs) obtained with the PPU Recompiler and/or the SPU Recompiler should not be reported due to them having many inaccuracies in their emulation of certain instructions.
I've also fixed the title for you.

Code:
·W {rsx::thread} RSX: Texture 92, target 0xDE1, requesting mipmap filtering without any mipmaps set!
Seems like something a dev could take a look at
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ps0ne
Member


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304 posts 59 threads Joined: Oct 2017
06-26-2016, 05:51 AM -
#3
I have something different for dev they can look at

It is referencing to issue SPU: unknown STOP code 0x0 (Out_MBox is empty) - Tetris [NPUB30226] #1485 this issue occures in this game and Need for Speed Shift.
Code:
{PPU[0xb] Thread (main_thread) [0x00a75eb8]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0x20b6c180, attr=*0xd000efa0)
{PPU[0xb] Thread (main_thread) [0x00a75eb8]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0x20b6c1b0, attr=*0xd000efa0)
{PPU[0xb] Thread (main_thread) [0x00a75eb8]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0x20b6c1e0, attr=*0xd000efa0)
{PPU[0xb] Thread (main_thread) [0x00a75eb8]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0x20b6c210, attr=*0xd000efa0)
{PPU[0xb] Thread (main_thread) [0x00a75e78]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0xd000ef00, entry=0xc9aa88, arg=0x20b09ce0, prio=300, stacksize=0xc000, flags=0x0, threadname=*0xbeca30)
{PPU[0xb] Thread (main_thread) [0x00a75e78]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0xd000ef00, param=*0xd000ee80, arg=0x20b09ce0, unk=0x0, prio=300, stacksize=0xc000, flags=0x0, threadname=*0xbeca30)
{PPU[0xb] Thread (main_thread) [0x00a75e78]} sys_ppu_thread: sys_ppu_thread_start(thread_id=0x48)
{SPU[0x3f] Thread (FMOD)} SPU: Function detected [0x21cc8-0x21ccc] (size=0x4)
{SPU[0x3f] Thread (FMOD)} class fmt::exception thrown: SPUThread::stop_and_signal(): Unknown STOP code: 0x0 (Out_MBox is empty)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:1388)
{PPU[0xb] Thread (main_thread) [0x00a75eb8]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0x20b6c240, attr=*0xd000efa0)
{PPU[0xb] Thread (main_thread) [0x00a75eb8]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0x20b6c270, attr=*0xd000efa0)
{PPU[0xb] Thread (main_thread) [0x00a76a58]} cellFs: cellFsOpen(path=*0x20b78ee0, flags=0, fd=*0x20b79ac8, arg=*0x0, size=0x0) -> sys_fs_open()
{PPU[0xb] Thread (main_thread) [0x00a76a58]} sys_fs: sys_fs_open(path=*0x20b78ee0, flags=0, fd=*0x20b79ac8, mode=0, arg=*0x0, size=0x0)
{PPU[0xb] Thread (main_thread) [0x00a76a58]} sys_fs: *** path = '/dev_hdd0/game/NPUB30125/USRDIR/PS3data/sounds/master/PuzzlegeddonSoundProject.fev'
{PPU[0xb] Thread (main_thread) [0x00a76b38]} sys_fs: sys_fs_fstat(fd=8, sb=*0xd000e840)
{PPU[0x36] Thread (FMOD BGM status query thread) [0x00a763f8]} cellSysutil: cellSysutilGetBgmPlaybackStatus(status=*0xd0033d30)
{PPU[0xb] Thread (main_thread) [0x00a76a58]} cellFs: cellFsOpen(path=*0x20b7a5d0, flags=0, fd=*0x20bb7e30, arg=*0x0, size=0x0) -> sys_fs_open()
{PPU[0xb] Thread (main_thread) [0x00a76a58]} sys_fs: sys_fs_open(path=*0x20b7a5d0, flags=0, fd=*0x20bb7e30, mode=0, arg=*0x0, size=0x0)
{PPU[0xb] Thread (main_thread) [0x00a76a58]} sys_fs: *** path = '/dev_hdd0/game/NPUB30125/USRDIR/PS3data/sounds/master/introsfx.fsb'
{PPU[0xb] Thread (main_thread) [0x00a76b38]} sys_fs: sys_fs_fstat(fd=9, sb=*0xd000a190)
{PPU[0xb] Thread (main_thread) [0x00a75eb8]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0x20bb8448, attr=*0xd000a8f0)
{PPU[0xb] Thread (main_thread) [0x00a779d8]} sysPrxForUser: sys_spu_image_import(img=*0xd000a390, src=0xc20e00, type=1)
{PPU[0xb] Thread (main_thread) [0x00a77998]} sysPrxForUser: sys_spu_image_close(img=*0xd000a390)
{PPU[0x36] Thread (FMOD BGM status query thread) [0x00a763f8]} cellSysutil: cellSysutilGetBgmPlaybackStatus(status=*0xd0033d30)
{PPU[0x36] Thread (FMOD BGM status query thread) [0x00a763f8]} cellSysutil: cellSysutilGetBgmPlaybackStatus(status=*0xd0033d30)
{PPU[0x36] Thread (FMOD BGM status query thread) [0x00a763f8]} cellSysutil: cellSysutilGetBgmPlaybackStatus(status=*0xd0033d30)
{PPU[0x36] Thread (FMOD BGM status query thread) [0x00a763f8]} cellSysutil: cellSysutilGetBgmPlaybackStatus(status=*0xd0033d30)
Game hangs at continuosly getbgm playback



But when i enable libaudio.sprx, then game goes furhter, same with NFS Shift.

This may be interesting.
kd-11
RPCS3 Developer


0
76 posts 1 threads Joined: Aug 2017
07-02-2016, 03:39 PM -
#4
(06-21-2016, 04:50 PM)Annie Wrote: Results (logs) obtained with the PPU Recompiler and/or the SPU Recompiler should not be reported due to them having many inaccuracies in their emulation of certain instructions.
I've also fixed the title for you.

Code:
·W {rsx::thread} RSX: Texture 92, target 0xDE1, requesting mipmap filtering without any mipmaps set!
Seems like something a dev could take a look at

I'm almost certain that its the game code thats buggy in this case. Games violate specifications all the time. This error is gracefully handled so it shouldn't crash the emulator anyway.
AAKH1361
Member


0
294 posts 122 threads Joined: Aug 2017
01-20-2017, 09:37 PM -
#5
Game is Run And FPS is Change But Wait in Loading For Long Time

PPU :
Interpreter (precise)
SPU:
Recompiler (ASMJIT)

LLE:
LibeAudio.prx
LibFs.prx
Libl10n.prx
LibSre.Prx

Video:
OpenGL

Audio:
XAudio2


AAKH1361
Member


0
294 posts 122 threads Joined: Aug 2017
01-29-2017, 04:05 PM -
#6
Please Merge
http://www.emunewz.net/forum/showthread....=NPUB30125
GrantKane
RPCS3 Tester


2
2,670 posts 1,777 threads Joined: Aug 2017
01-18-2018, 12:34 AM -
#7
RPCS3 v0.0.4-6334-71f69d1d4 Alpha | HEAD
White screen after loading.
[Image: E9y6f1L.png]


Attached Files
.7z   RPCS3.7z (Size: 262.3 KB / Downloads: 4)
GrantKane
RPCS3 Tester


2
2,670 posts 1,777 threads Joined: Aug 2017
05-20-2018, 04:00 PM -
#8
RPCS3 v0.0.5-6805-c61049b76 Alpha | HEAD
Quote:·F 0:00:08.037984 {PPU[0x1000000] Thread (main_thread) [0x00f37884]} sys_fs: sys_fs_fcntl(): Unknown operation 0xc0000008 (fd=4294967295, arg=*0xd00109c0, size=0x28)
...
·F 0:01:19.495321 {PPU[0x1000000] Thread (main_thread) [0x00f37b04]} sys_fs: sys_fs_fcntl(): Unknown operation 0xc0000008 (fd=6, arg=*0xd000f550, size=0x28)
[Image: Mjqj4w1.png]
[Image: Zk75Aad.png]


Attached Files
.7z   RPCS3.7z (Size: 301.33 KB / Downloads: 2)
digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
10-29-2018, 08:05 PM -
#9
rpcs3-v0.0.5-7460-d56c85fe_win64

Playable.
This post was last modified: 11-03-2018, 11:21 AM by digitaldude.


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.rar   RPCS3PuzzleGeddon.rar (Size: 892.19 KB / Downloads: 0)


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