Worms Ultimate Mayhem [NPEB00505]
Started by BlackDaemon




16 posts in this topic
BlackDaemon
Moderator
*****


2
844 posts 374 threads Joined: Aug 2017
01-11-2016, 04:12 PM -
#1
Shows intro on recent master build. Requires .edat files decrypted and libSre LLE'd.
MarioSonic2987
RPCS3 Tester


4
296 posts 105 threads Joined: Aug 2017
06-21-2016, 07:49 AM -
#2
The game reaches to menu. Some particles are flashing and polygons are
misshapen. There is no sound.

Settings:

Core

PPU: Interpreter (precise)
SPU: Interpreter (precise)
LLE Module: CellRtc, CellSre (this isn't necessary)

Graphics

- Vulkan (In DX12, worm's polygons are flashing. In OpenGL, black screen in menu.)

- 1280x720 (This game also supports 1920x1080)

- Auto (Frame limit)

- VSync On

- 16:9

Sound

- XAudio2

https://github.com/RPCS3/rpcs3/issues/1808
Desktop: Intel Core i9-9900KF, Nvidia GeForce RTX 2080 (OpenGL, DirectX12 & Vulkan), Windows 11
Laptop: Intel Core i7-7700HQ, Nvidia GeForce GTX 1060 (OpenGL, DirectX12 & Vulkan), Windows 11
Darkriot
Member


0
498 posts 29 threads Joined: Aug 2017
06-21-2016, 02:55 PM -
#3
can you please decrease your images and put they in attachments? Because they are too big :<
MarioSonic2987
RPCS3 Tester


4
296 posts 105 threads Joined: Aug 2017
06-21-2016, 03:05 PM -
#4
Corrected.
Desktop: Intel Core i9-9900KF, Nvidia GeForce RTX 2080 (OpenGL, DirectX12 & Vulkan), Windows 11
Laptop: Intel Core i7-7700HQ, Nvidia GeForce GTX 1060 (OpenGL, DirectX12 & Vulkan), Windows 11
MarioSonic2987
RPCS3 Tester


4
296 posts 105 threads Joined: Aug 2017
07-17-2016, 10:29 PM -
#5
In the latest test build, it goes ingame in Vulkan, with the polygons messed up and no shadows. This game should be moved in Half-Playable State. Save works perfectly.
Desktop: Intel Core i9-9900KF, Nvidia GeForce RTX 2080 (OpenGL, DirectX12 & Vulkan), Windows 11
Laptop: Intel Core i7-7700HQ, Nvidia GeForce GTX 1060 (OpenGL, DirectX12 & Vulkan), Windows 11
Ani
Administrator
*******


16
4,264 posts 105 threads Joined: Aug 2017
07-17-2016, 11:40 PM -
#6
Moved from Intro to Half-Playable
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
jacky400
Unregistered


 
07-18-2016, 05:27 AM -
#7
I can see the build above used to go-ingame is from the Lwmutex/Lwcond regression test build instead of our master build.

[raven02]
MarioSonic2987
RPCS3 Tester


4
296 posts 105 threads Joined: Aug 2017
07-18-2016, 05:55 AM -
#8
In PR #1934, it's the same.
Desktop: Intel Core i9-9900KF, Nvidia GeForce RTX 2080 (OpenGL, DirectX12 & Vulkan), Windows 11
Laptop: Intel Core i7-7700HQ, Nvidia GeForce GTX 1060 (OpenGL, DirectX12 & Vulkan), Windows 11
jacky400
Unregistered


 
07-18-2016, 06:27 AM -
#9
Alright .That's ok.

[raven02]
MarioSonic2987
RPCS3 Tester


4
296 posts 105 threads Joined: Aug 2017
07-18-2016, 02:26 PM -
#10
Tested in PR #1931.

In OpenGL and DX12, the shadows are working. In OpenGL, the shadows are more pixelated than DX12. Sometimes, the polygons are distorted too much. In Vulkan, shadows are acting in a weird way.
Desktop: Intel Core i9-9900KF, Nvidia GeForce RTX 2080 (OpenGL, DirectX12 & Vulkan), Windows 11
Laptop: Intel Core i7-7700HQ, Nvidia GeForce GTX 1060 (OpenGL, DirectX12 & Vulkan), Windows 11


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