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God of War III [BCES00510]
#71
hi nice to meet you i have a question for you when god of war become playable ? <3 =) because with my spec it's unplayable

CPU: intel core i7 7700hq
GPU:nvidia geforce gtx 1050
RAM:16 GB
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#72
You should ask a prophet or a fortune teller.
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#73
it's only question sorry =(
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#74
(05-02-2018, 02:50 AM)Asinine Wrote: It's not loadable if you force CPU Blit (debug option) it can still go ingame. The setting is in config.yml OR you can go to rpcs3\GuiConfigs\CurrentSettings.ini and change "showDebugTab=false" to "showDebugTab=true" then the debug tab will appear in the RPCS3 settings window.

Here i can only get to the intro too, after that there is only a black screen, and yes i did try to use this setting you said (force cpu blit) but didn't get even to the menus.
I have a I7 8700k, 16gb ram and GTX 1070. I am using the v0.0.6-8004 Alpha.
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#75
It goes in game in the last build v0.0.6-8119, it does not need to enable cpu blit anymore, have to wait 5 minutes or something on a black screen to get from the intro to the menus...
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#76
Please someone help me!
I have this system:
CPU intel corei7 8550U
16G Ram
4G Graphic MX150
Windows 10 1903 updated
all drivers were updated
all settings in rpcs3 is set to fastest mode
but game run very slowly and I can't play.
please help.....
thank you...
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#77
RPCS3 v0.0.6-8529-b3aff3a1 Alpha | HEAD | Firmware version: 4.84
AMD Ryzen 7 3700X 8-Core Processor | 16 Threads | 15.95 GiB RAM | TSC: Bad | AVX+

[Image: 2q2cwBG.jpg]
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#78
Today I finished this game on RPCS3 from start to finish, really nice job developers!

I experienced a lot of hangs like "RSX: nv406e: semaphore_acquire has timed out. semaphore_address=0x60300510" and other different hangs and crashes , but thanks to Autosave built in the game , I could restart the game when this happen and get back to work and play normally , (I am not reporting bugs , just talking about my experience as playing this game in "Ingame" state.

FPS was on average ~25 FPS , depending on the scene sometimes up to 45 FPS or 35 FPS and sometimes 16 to 22 FPS (Depending)

Specs:
Ryzen 3900x all cores overclocked to 4.4GHz (SMT OFF , yeah it was better performance when SMT function was off)

RTX 2080 SUPER
3000MHz 64GB  Ram

RPCS3 settings
PPU Decoder: LLVM

SPU Decoder: LLVM
Vulkan
Native 1280x720 no up-scaling (doesn't work well as in this video showing? : https://www.youtube.com/watch?v=wWK21HGwUKk (I didn't see better graphics in my case)
Write Color Buffer ON


Next:
God of War: Ascension  Smile
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#79
GoW 3 uses MLAA so it doesn't work with RPCS3's resolution scaling setting. It's not really an "issue" since resolution scaling is technically a hack. But there was some work being done on trying to resolve that.
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#80
(12-05-2019, 06:44 AM)Asinine Wrote: GoW 3 uses MLAA so it doesn't work with RPCS3's resolution scaling setting. It's not really an "issue" since resolution scaling is technically a hack. But there was some work being done on trying to resolve that.
So I can apply a patch to disable MLAA in GoW 3 then the resolution scaling will work ? like this game :
https://wiki.rpcs3.net/index.php?title=H...Last_of_Us

In general
Any explanation How these patches are created ? where to look ? where to start digging , any links please ?

How I can see PPU Hashes from a game ? it's something like overriding values at specific PPU hash (address) for making changes (patches) for certain things like FPS and blurring , MLAA , ... etc in a game , right ?

Thanks
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