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God of War III [BCES00510]
#11
(06-30-2016, 03:37 PM)Yassinemadness Wrote: Please Work On God of war III First and Other exclusive Games First , and Then Complete The Other titles that are already available On pc Smile

That's not how emulators work.
AAA games like GoW III will be the last games that will be able to be emulated properly due to using a bunch of functions that aren't implemented yet.
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#12
played gow 3? requeriments of machine pc please?, thanks.
add capture.
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#13
(08-06-2016, 01:13 PM)GigahertZ Wrote: played gow 3? requeriments of machine pc please?, thanks.
add capture.


Can you please upload your log?
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#14
What makes me really angry is the fact that the OP did not even left the LLE's list that he used to be able to see the intro with the logo of Sony.
http://i.imgur.com/PwPBckO.png

EDIT: Cool, this forum is so outdated that it is not even able to display an image without breaking the layout.

I left the link so you can see what I got, I do not believe that the log is necessary but I can post if you want ...
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#15
(10-08-2016, 07:59 PM)Kilowog01 Wrote: What makes me really angry is the fact that the OP did not even left the LLE's list that he used to be able to see the intro with the logo of Sony.
http://i.imgur.com/PwPBckO.png

EDIT: Cool, this forum is so outdated that it is not even able to display an image without breaking the layout.

I left the link so you can see what I got, I do not believe that the log is necessary but I can post if you want ...

Do post the log, not a single person in this thread has... With it I might be able to tell you which modules are missing.

From the screenshot alone I would also LLE libspurs_jq and libfs.
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#16
This thread has been moved to General Discussion until the submission guidelines are met.
There's a few ways to insert screenshots without breaking the layout, uploading them as an attachment and insert them into the post is one.

Golden rule of the internet: don't badmouth about stuff people put up for free for others to use.
If you want a certain function to be added or fixed, post an appropriate post/thread in the feedback area, don't use sarcasm to do what you have just done.

The log is always necessary.
Screenshots are usually useless (in these cases), they're only needed to see whether the game is being rendered as it would in a real PS3 or if there are any graphical glitches in the way.
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#17
(10-08-2016, 09:04 PM)ssshadow Wrote:
(10-08-2016, 07:59 PM)Kilowog01 Wrote: What makes me really angry is the fact that the OP did not even left the LLE's list that he used to be able to see the intro with the logo of Sony.
http://i.imgur.com/PwPBckO.png

EDIT: Cool, this forum is so outdated that it is not even able to display an image without breaking the layout.

I left the link so you can see what I got, I do not believe that the log is necessary but I can post if you want ...

Do post the log, not a single person in this thread has... With it I might be able to tell you which modules are missing.

From the screenshot alone I would also LLE libspurs_jq and libfs.

Added these 2 and here is the log
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#18
(10-09-2016, 12:06 AM)Kilowog01 Wrote:
(10-08-2016, 09:04 PM)ssshadow Wrote:
(10-08-2016, 07:59 PM)Kilowog01 Wrote: What makes me really angry is the fact that the OP did not even left the LLE's list that he used to be able to see the intro with the logo of Sony.
http://i.imgur.com/PwPBckO.png

EDIT: Cool, this forum is so outdated that it is not even able to display an image without breaking the layout.

I left the link so you can see what I got, I do not believe that the log is necessary but I can post if you want ...

Do post the log, not a single person in this thread has... With it I might be able to tell you which modules are missing.

From the screenshot alone I would also LLE libspurs_jq and libfs.

Added these 2 and here is the log

Code:
·W {PPU[0x70000008] Thread (fios mediathread) [0x00692090]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/CINEMATICS/SMLOGO.M2V”, flags=0, fd=*0xd004e8f0, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x70000008] Thread (fios mediathread) [0x00691380]} sys_fs: sys_fs_fstat(fd=21, sb=*0xd004eb04)
·! Stopping emulator...
It looks like it should be working, well at least I can't see any explicit reason why it shouldn't. Try to just wait for 5 minutes (literally 5 minutes) and see if anything happens, before you stop the emulator. I think it's still loading, just very very slowly.

The Atelier games are another example where it seems like it's hung but it's just loading for several minutes.
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#19
(10-09-2016, 12:18 AM)ssshadow Wrote:
Code:
·W {PPU[0x70000008] Thread (fios mediathread) [0x00692090]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/CINEMATICS/SMLOGO.M2V”, flags=0, fd=*0xd004e8f0, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x70000008] Thread (fios mediathread) [0x00691380]} sys_fs: sys_fs_fstat(fd=21, sb=*0xd004eb04)
·! Stopping emulator...
It looks like it should be working, well at least I can't see any explicit reason why it shouldn't. Try to just wait for 5 minutes (literally 5 minutes) and see if anything happens, before you stop the emulator. I think it's still loading, just very very slowly.

The Atelier games are another example where it seems like it's hung but it's just loading for several minutes.

Ok, 6 minutes, and now with a video. I wouldn't stay for five minutes looking at a black screen so i decided to just record to avoid losing something. I found interesting the crash at the end of the video (always happens actually) but i don't' know if it means something...

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#20
HI, definitely, you lleved (checked) not enough libraries. I use from some time all audio/video decing libraries to pass any video playing stage. Try use theese libraries:
Load libraries:
- libadec.sprx
- libapostsrc_mini.sprx
- libat3dec.sprx
- libatxdec.sprx
- libavcdec.sprx
- libcelp8dec.sprx
- libcelpdec.sprx
- libddpdec.sprx
- libdivxdec.sprx
- libdmux.sprx
- libdmuxpamf.sprx
- libfiber.sprx
- libfont.sprx
- libfontFT.sprx
- libfreetype.sprx
- libfreetypeTT.sprx
- libgifdec.sprx
- libjpgdec.sprx
- libkey2char.sprx
- libl10n.sprx
- libm2bcdec.sprx
- libm4aacdec.sprx
- libmp3dec.sprx
- libmp4.sprx
- libmpl1dec.sprx
- libpamf.sprx
- libpngdec.sprx
- libresc.sprx
- librtc.sprx
- libsail.sprx
- libsail_avi.sprx
- libsjvtd.sprx
- libsmvd2.sprx
- libsmvd4.sprx
- libspurs_jq.sprx
- libsre.sprx
- libsysutil_photo_decode.sprx
- libvdec.sprx
- libwmadec.sprx

Lib FS.sprx is to use in one special occasion rigth now, when you see errors with video decoding/loading and stop errors. It can help with just pass this stage. Otherwise, i dont recommend fs.sprx library to load.


Check again and post results
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