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Bakugan Battle Brawlers [BLUS30356]
[Image: t2689642_1.jpg]

-PPU - Interpreter 2
-SPU - Interpreter ASMJIT
-Open-GL / Vulkan / DX12

-libsre [cellSre_Library V1.1]
-libsail [cellSail_Library V1.1]

Only libsre
Quote:{PPU[0x2] Thread (main_thread) [0x00554e3c]} cellSail TODO: cellSailPlayerFinalize(pSelf=*0x24a065b0)
{PPU[0x2] Thread (main_thread) [0x00554e3c]} struct vm::access_violation thrown: Access violation writing address 0x7471aedf

With libsre and libsail
Quote:{PPU[0x1a1] Thread (_libsail-control) [0x00818a3c]} sys_prx TODO: sys_prx_get_module_id_by_name(name=cellLibprof, flags=0, pOpt=*0x0)
{PPU[0x1a1] Thread (_libsail-control) [0x007efc70]} class fmt::exception thrown: Function not registered (index 2975)
(in file C:\rpcs3\rpcs3\Emu\Cell\PPUModule.cpp:57)

Quote:MULTISTREAM: SPU thread started successfully (Thread ID : 16c)
Skipping DSP (slot 0) on sub 4, because domain mismatch!
Skipping DSP (slot 0) on sub 5, because domain mismatch!

Log with libsre:- https://gist.github.com/SakataGintokiYT/...c6e314c912
Log with libsre and libsail :- https://gist.github.com/SakataGintokiYT/...b9c57ddb7a

Console output [libsre]- https://gist.github.com/SakataGintokiYT/...af8f1f0d94
Console output [libsre and libsail ]- https://gist.github.com/SakataGintokiYT/...fae8d95794

The game gets to main menu but cutscenes and 3D models like the character or entire surrounding wont load without
"Write color buffers" which is probably the cause of the huge FPS drop considering i have a strong PC. The game cant be played without sixaxis as you cant battle without it so even though it loads and everything, impossible to advance without sixaxis feature.
Duplicated thread.
Rpcs3 0.0.3 - Bakugan Battle Brawlers Performance Test 1080P PC

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