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Dengeki Bunko: Fighting Climax [BLJM61210]
#11
so recently ive gotten into this game and after playing around with it thiers only a few minor problems. Mainly some graphical bugs; usually with missing parts of the character model and after a while it seems to freeze with the current build as of posting (12-3-17),


Attached Files
.7z   RPCS3.7z (Size: 3.25 MB / Downloads: 3)
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#12
RPCS3 Version:
RPCS3-v0.0.4-6273-3cf0fb60-alpha



Core:
PPU: Recompiler (LLVM)
SPU: Recompiler (ASMJIT)

LLE Modules:
- Automatilly load require libraries

Graphics:
- Vulkan
- 1280x720
- Auto (Frame limit)
- Use GPU Texture Scaling
- VSync

Audio:
- XAudio2

Tested by Me, now is [Playable]



Attached Files
.gz   RPCS3.log.gz (Size: 10 bytes / Downloads: 8)
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#13
Perfect fully playable


i can't see any problem in this game...

------------------------
((Test on RPCS3 v0.0.5-6573-c5caaa921 Alpha))
Link Patreon for Help developer https://www.patreon.com/Nekotekina

-------------------
Play  Time : 50 min
Better in Vulkan


--------------------
Speed   : full (60 FPS)
Movie   : Perfect Work
Graphic : Perfect  Work
Music   : Perfect Work

Tongue
The log file:-
https://mega.nz/#!EFkhEKBT!hgoNsTbYqdEGM...U5LniP501s
___________________________________
CPU:- Intel I7-6800K @ 3.40 GHz (OverClock 4.5 GHz)
GPU:- GTX 1080
Motherboards:- ASUS X-99A-II
RAM:- 32.0 GB (2666 MHz)
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