The Legend of Heroes: Trails of Cold Steel [BLUS31572]
Started by M




154 posts in this topic
Hawkenz
Unregistered


 
05-11-2017, 04:32 AM -
#51
Core :
Quote:PPU Debug: false
PPU Decoder: Recompiler (LLVM)
PPU Threads: 4
Save LLVM logs: false
Use LLVM CPU: !<!> Haswell
Hook static functions: false
SPU Debug: false
SPU Decoder: Recompiler (ASMJIT)
Lib Loader: Automatically load required libraries

Video :
Quote:Resolution: 1280x720
Renderer: OpenGL
Aspect ratio: 16x9
Write Depth Buffer: false
Debug output: false
Debug overlay: false
Read Color Buffers: false
Log shader programs: false
Write Color Buffers: false
Read Depth Buffer: false
VSync: false
Use GPU texture scaling: true

Audio:
Quote:Convert to 16 bit: false
Dump to file: false
Downmix to Stereo: true
Renderer: XAudio2

Quote:rpcs3 build : rpcs3-v0.0.2-2017-04-30-28456170_win64
PS3 FW 4.81
Core i5-4430
R9 270x (driver 17.4.3)
Windows 7 64bit

Code:
http://i.imgur.com/jU9eQmV.png
blackfire94
Unregistered


 
05-12-2017, 10:20 AM -
#52
Hi, I'm new here so I'm not sure if this is where we report issues and I apologise in advance if it's not and also if this issue has already been brought up in the past.

Sometimes the audio just breaks and repeats itself in an endless loop, sort of like a broken record. This appears in the log when this happens:

Code:
E {PPU[0x100000d] Thread (fios mediathread 5) [0x0040f484]} sys_fs: sys_fs_stat(“/dev_hdd0/game/NPUB31759_INSTALL/USRDIR/se/ed8h3011.vag”) failed: not found
E {PPU[0x100000d] Thread (fios mediathread 5) [0x0040f484]} 'cellFsStat' failed with 0x80010006 : CELL_ENOENT
E {PPU[0x100000d] Thread (fios mediathread 5) [0x0040f484]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/se/ed8h3011.vag”): failed to open file (flags=0, mode=0)
E {PPU[0x100000d] Thread (fios mediathread 5) [0x0040f484]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT

This can happen in cutscenes or when I'm in control. It is possible to save and close the emulator when I'm in control and everything will be normal when I restart the emulator but if it happens in cutscenes, the game will go on and will eventually hang when a different soundtrack or scene is being played (but the emulator doesn't crash, the framerate still fluctuates but it just shows a black screen)

This will show up when I save during this:

Code:
U {PPU[0x100007c] Thread (_libpngenc_248f3400) [0x010e37f8]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x100007c] Thread (_libpngenc_248f3400) [0x010e37f8]} sys_prx TODO: sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0)
E {PPU[0x100000d] Thread (fios mediathread 5) [0x004172c0]} sys_fs: sys_fs_stat(“/dev_hdd0/game/NPUB31759_INSTALL/USRDIR/asset/I_CHR_000.pkg”) failed: not found
E {PPU[0x100000d] Thread (fios mediathread 5) [0x004172c0]} 'cellFsStat' failed with 0x80010006 : CELL_ENOENT
E {PPU[0x100000d] Thread (fios mediathread 5) [0x004172c0]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/asset/I_CHR_000.pkg”): failed to open file (flags=0, mode=0)
E {PPU[0x100000d] Thread (fios mediathread 5) [0x004172c0]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT

and

Code:
U {PPU[0x1000000] Thread (main_thread) [0x003cba70]} sceNp TODO: sceNpManagerGetNpId
E {PPU[0x100007f] Thread (ListSaveThread) [0x0003c3c4]} cellSaveData: Savedata NPUB31759_SAVE000 considered broken
E {PPU[0x1000080] Thread (AutoSaveThread) [0x0003c588]} cellSaveData: Savedata NPUB31759_SAVE255 considered broken

The game still saves though.

I'm using the build I downloaded in the first post. These are my settings:

Core:

PPU Decoder: Recompiler (LLVM)
SPU Decoder: Recompiler (ASMJIT)
Load required libraries


Graphics:

Render: OpenGL
Aspect Ratio: 16 x 9
Resolution: 1280 x 720
Framelimit: Auto
Nothing checked except Vsync


Audio:

Audio Out: XAudio

The game also freezes from time to time. I'll post the log here when I encounter it again (if this is where I'm supposed to report issues anyway).

Other than that, the game works fine for me. I'm getting 26-30 fps indoors (small rooms), around 15-25 in the main building, 10-20 in battles and about 10-20 outdoors (although this can drop below 10 in some cutscenes). The audio also works fine, except what I described above happens obviously. I'm near the end of the game as I'm typing this and all I can say is, I look forward to the next game.
ssshadow
Administrator
*******


4
2,494 posts 63 threads Joined: Aug 2017
05-12-2017, 03:44 PM -
#53
Individual "errors" (nothing there is an actual error) means nothing, always post the full log file.
blackfire94
Unregistered


 
05-14-2017, 11:38 AM -
#54
(05-12-2017, 03:44 PM)ssshadow Wrote: Individual "errors" (nothing there is an actual error) means nothing, always post the full log file.

Sorry, the log file is too big to be posted here. I compressed it from 146 Mb to 7 Mb but it's still too big. I couldn't paste it to pastebin either. This always happens after at least 1 hour of play too so I'm not sure if I can get a smaller log file.


EDIT:

The sound skipping issue happened to me as soon as I got to the title screen so I have a small enough log file to post this time. I'm using the latest build, 0.0.2-4612, and this seems to happen a lot more often than when I was using the build in the first post of this thread.
Anzuni
Unregistered


 
05-22-2017, 03:33 AM -
#55
For some reason i am unable to install the game. The game will start up with a loading screen and then it gets to a screen where it says it has to install files. I hit ok and it just errors no matter what i do. Here is my log file and picture
ssshadow
Administrator
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4
2,494 posts 63 threads Joined: Aug 2017
05-23-2017, 12:16 PM -
#56
You probably put a disc game in the hard drive folder and now installation fails as it attempts to install over itself or something. Never do this, put disc games anywhere else and use the boot --> boot game menu.

Anyway, log file.
Ani
Administrator
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16
4,263 posts 105 threads Joined: Aug 2017
05-25-2017, 12:41 AM -
#57
Use automatic load instead of liblv2, liblv2 doesn't work for some games
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
Anzuni
Unregistered


 
05-25-2017, 08:48 PM -
#58
i forgot to post in the thread saying that i was able to fix the issue but re dumping the game. Now i am able to install the game no issues so im not sure what caused the problem. i appreciate the fast reply's though
jazjaz36
Unregistered


 
06-01-2017, 02:12 PM -
#59
I just want to ask about some audio issues that I have with this game. There is sound, but after some battles, the audio suddenly disappears until I reboot it.

Sometimes there are also freezes and I'm stuck at infinite loading, although not as much.

And as I posted on the Cold Steel 2 thread, I'm also asking if there is a way to be able to save to more than one save slot.

This is the build that I am using. Open GL doesn't work on any new build that I try so...
https://ci.appveyor.com/project/kd-11/rp.../artifacts
ssshadow
Administrator
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4
2,494 posts 63 threads Joined: Aug 2017
06-04-2017, 11:39 AM -
#60
You can save pretty much everywhere right? Maybe save and reload fixes audio... But that the audio mixer dies in a lot of games is a known problem, also affects Demon's Souls for everyone and for a few unlucky people Catherine.


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