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The Idolmaster Cinderella Girls G4U! Pack Vol. 1 [BLJS10138]
#1
This game show intro and menu... Big Grin

Settings:
PPU: Interpreter 2
SPU: Interpreter (fast)

LLE:
cellFiber_Library v1.1
callSail_Library v1.1
cellSpursJq_Library v1.1
cellSre_Library v1.1


--OpenGL



--DX12


Also this game (Vol.2,Vol.3,Vol.4,Vol.5 ,Vol.6,Vol.7,Vol.8,Vol.9)) showing intro and menu Tongue

(BLJS10139- Vol.2, BLJS10140 -Vol.3, BLJS10141 -Vol.4, BLJS10142 -Vol.5)


(BLJS10143- Vol.6, BLJS10144 -Vol.7, BLJS10145 -Vol.8, BLJS10146 -Vol.9)

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#2
not for me, i have this error
Quote:{SPU[0x2c] Thread (IMECellSpursKernel1)[0x025cc]} MEM: Invalid or unsupported operation (op=0, reg=24, d_size=0, a_size=0x0, i_size=0)
If you have Intel CPU ?
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#3
(03-04-2016, 03:02 PM)Dante38490 Wrote: not for me, i have this error
Quote:{SPU[0x2c] Thread (IMECellSpursKernel1)[0x025cc]} MEM: Invalid or unsupported operation (op=0, reg=24, d_size=0, a_size=0x0, i_size=0)
If you have Intel CPU ?

Having a different shouldn't affect the CPU emulation. Maybe you're using a different CPU backend?
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#4
(03-04-2016, 03:11 PM)tambre Wrote:
(03-04-2016, 03:02 PM)Dante38490 Wrote: not for me, i have this error
Quote:{SPU[0x2c] Thread (IMECellSpursKernel1)[0x025cc]} MEM: Invalid or unsupported operation (op=0, reg=24, d_size=0, a_size=0x0, i_size=0)
If you have Intel CPU ?

Having a different shouldn't affect the CPU emulation. Maybe you're using a different CPU backend?
Yes, for me I have amd FX, and i have this error similair caused fatal error in DBZ burst limit, or in the Intel CPU have no error
I have this problem with several game, Intel no problem, but with my AMD error, other exemple in resogun
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#5
I am using Intel CPU?

But i think this problem not come from CPU!!
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#6
(03-04-2016, 06:41 PM)AMMAREN Wrote: I am using Intel CPU?

But i think this problem not come from CPU!!
I don't Know, I juste supposed, because with me i have this error, and I see other User cpu amd have exactly same error
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#7
Log : https://gist.github.com/SakataGintokiYT/...42efcecc63

Settings:
-PPU - Interpreter 2
-SPU: Interpreter (fast)
-DX12
-1280x720
-VSync
-XAudio

LLE:
cellFiber_Library v1.1
callSail_Library v1.1
cellSpursJq_Library v1.1
cellSre_Library v1.1

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#8
All games from Vol.1 to Vol.9 the same result...

(The Idolmaster Gravure Vol.2-[BLJS10139])

Settings:
interpreter(fast) & ASMJIT
LLE:
-libfiber
-libhttp
-libjpgdec
-libjpgenc
-libresc
-librtc
-libsail
-libspurs_jq
-libsre
-libssl

=========================================
1) - Menu/Come and meet your Idol:-

Dx12


The RPCS3 LOG


The LLVM LOG


OpenGL.... Not Work

Quote:F {rsx::thread} class std::runtime_error thrown: OpenGL error: invalid operation. file 'C:\rpcs3\rpcs3\Emu\RSX\GL\vertex_buffer.cpp' function 'GLGSRender:Confusedet_vertex_buffer' line 317


The RPCS3 LOG


Vulkan Crash RPCS3

-------------------------------------------------------
2-Menu/Let`s Photo!!

DX12




Quote:U {PPU[0xb] Thread (main_thread) [0x003d583c]} cellPhotoExport TODO: cellPhotoExportInitialize2

The RPCS3 LOG


OpenGL..... Not work

Quote:F {rsx::thread} class std::runtime_error thrown: OpenGL error: invalid operation. file 'C:\rpcs3\rpcs3\Emu\RSX\GL\vertex_buffer.cpp' function 'GLGSRender:Confusedet_vertex_buffer' line 317

The RPCS3 LOG


Vulkan Crash RPCS3

----------------------------------------------------------------------------
3)-Menu/BGM, Option, Credit& Special Contents

DX12


The RPCS3 LOG


OpenGL.... Not Work

Quote:F {PPU[0x4d] Thread (NU:Big Grinraw::RequestManager) [0x002c5968]} struct vm::access_violation thrown: Access violation reading address 0xffffffff

Vulkan Crash RPCS3

==============================================
Note
Sometimes this game stop working and showing this message

Quote:F {PPU[0x94] Thread (nuscHWUpdate) [0x003cca88]} struct vm::access_violation thrown: Access violation reading address 0x0

I think Problem is come from Audio..!!
==============================================
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#9
BLJS10140 - [The Idolmaster Gravure for You Vol 3] And also this game (Vol.1,Vol.2,Vol.4,Vol.5 ,Vol.6,Vol.7,Vol.8,Vol.9))

((Test on RPCS3 LLVM-9eba0ac5))

Interpreter(fast) & Interpreter(ASMJIT)
Better in OpenGL
--------------------
Movie : Work
Graphic : Work
Music : Work
SaveGame : Work
LoadGame : Work

Note:
the Game showing this log and stop game
...I think need to implement cellPhotoExport...
Quote:U {PPU[0x1000000] Thread (main_thread) [0x003d66ec]} cellPhotoExport TODO: cellPhotoExportInitialize2



The Log File:-
BLJS10140 - [The Idolmaster Gravure for You Vol 3]- File

___________________________________
CPU:- Intel I7-6800K @ 3.40 GHz (OverClock 4.5 GHz)
GPU:- GTX 1080
Motherboards:- ASUS X-99A-II
RAM:- 32.0 GB (2666 MHz)
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#10
That's not volume 1...I am assuming though if one of them work they all work.
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