Updating OpenGL API ?
Started by Ani




3 posts in this topic
Ani
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02-29-2016, 06:22 PM -
#1
Hey,

Why isn't glext.h (part of OpenGL API I believe) updated in 9 months?

Rev that is being used is
** Khronos $Revision: 31191 $ on $Date: 2015-05-14 06:31:39 -0400 (Thu, 14 May 2015) $

The latest rev is
** Khronos $Revision: 32433 $ on $Date: 2016-02-10 02:02:08 -0500 (Wed, 10 Feb 2016) $
https://www.opengl.org/registry/api/GL/glext.h

There are only changes in
glClearNamedFramebufferfi
PFNGLCLEARNAMEDFRAMEBUFFERFIPROC
and then a bunch of additions

(I tested committing the recent version on top of the 31191 to see the changes)
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02-29-2016, 07:44 PM -
#2
Because there's no benefit to updating it. It's only updated when someone simply does it because why not or when we actually need some of the new extensions (which we never have).
Ani
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02-29-2016, 07:50 PM -
#3
There's a function that has a change in one of the variables it requires.
If that function is in use, wouldn't updating the API and then the code involving it possibly bring performance updates?
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03-01-2016, 05:44 AM -
#4
(02-29-2016, 07:50 PM)Annie Wrote: There's a function that has a change in one of the variables it requires.
If that function is in use, wouldn't updating the API and then the code involving it possibly bring performance updates?

Highly very unlikely. You could probably use Github to search for such a call in our code, though, to see if it's used.


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