Dragon's Crown [BLUS30767]
Started by Gundark




116 posts in this topic
Ajax
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0
2 posts 0 threads Joined: Oct 2017
10-21-2017, 05:10 AM -
(10-09-2017, 05:18 PM)kftX Wrote: Game is now broken on the upscale build. It loads up and gets stuck here:

[Image: HAxx7R.png]

The loading itself is animated but it never goes past this. I've uploaded a log aswell.

edit: forgot to add but I've tried all combination of settings to get it to work. Nothing did.

edit2: somehow the log is attached but doesn't show up. Weird.

Works for me. 
Try the following: 

Load liblv2.sprx only
Strict rendering mode
making sure these two are on fixes the Loading screen issue since the upscale build.
mrtawsiti3
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13 posts 3 threads Joined: Oct 2017
12-04-2017, 04:46 PM -
game freezes at Old Temple, im using rpcs3-v0.0.4-2017-12-04-970d2a06_win64, all default settings but Vulkan and desktop resolution 1080p. here is the log: https://www.mediafire.com/file/khdzv2iv2.../RPCS3.rar

edit: happened only once
This post was last modified: 12-04-2017, 06:47 PM by mrtawsiti3.
dukpoki
Member


1
9 posts 1 threads Joined: Aug 2017
06-04-2018, 02:43 AM -
I've been using v0.0.5-6650-78bb9a72_win64 for the longest and have been running Dragon's Crown very smoothly (50+ fps) with Interpreter & OpenGL. But with any of the newer versions like v0.0.5-6826-b230b0df_win64 or v0.0.5-6887-84ae6436_win64 I get massive stuttering, frame drops everywhere (main menu, in game, etc) and freezing. Using recompiler instead of interpreter results the same, if not worse. Is anyone else having huge regressions with this game?

Win 7 Pro
i5-4690k
GTX 460
dukpoki
Member


1
9 posts 1 threads Joined: Aug 2017
07-16-2018, 03:03 AM -
Update from my post above:

So I did some more testing--downloading past versions until I could spot the revision which started the problem. It starts from rpcs3-v0.0.5-6733-4836a03a_win64. The exact problem I seem to have is that it maxes out my cpu (100%) thus causing these stutterings/frame drops. With previous versions, my CPU usage would be hovering at 40%~50% instead. A change in code from v.0.0.5-6733 must of ramped the requirements thus making my i5-4690k and/or gpu not able to keep up? I suppose the only solution is to upgrade my computer one day.
notimiy
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0
3 posts 0 threads Joined: Jun 2019
06-17-2019, 02:38 PM -
After a month of hassling with this game I found out it only works if you set aspect ratio to 16:9 (auto doesn't work) and Strict Rendering must be UNCHECKED (ironic)
archiryan123
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1 posts 0 threads Joined: Sep 2019
09-19-2019, 12:27 PM -
(08-09-2017, 08:41 PM)Caudecius Wrote: Of course.
1) First you need to download the patch file Nekotekina made, here: https://gist.github.com/Nekotekina/14c6c...fab87a43ec

Simply download as a .zip, unzip and put it in the same folder you have RPCS3.exe .

2)Then, you'll need to insert these codes https://github.com/RPCS3/rpcs3/issues/30...-320465335

Just open the patch file with notepad and paste the lines in the apropriate place. For instace, this is my patch file with the proper code lines:

___________________________________________________________
SPU-dcc6159bd7531f6fec845c48edfc863ff439c7d4: &D3
  - [be32, 0x1068, 1]
  - [be32, 0x1d84, 1]
  - [be32, 0x3274, 1]

SPU-b7b6614b66e1d905e8e3a5600e8c682a3bfcb8f0: &D4
  - [be32, 0x1870, 1]
  - [be32, 0x304c, 1]
  - [be32, 0x3720, 1]

SPU-0b24950a93399c14fc96f4165f7d395d3cd424c1: &DD2
  - [be32, 0x1720, 1]
  - [be32, 0x3c48, 1]
  - [be32, 0x42a8, 1]

SPU-3782760a045df10d95e24648fc7b7037bf635f52: &TGFP
  - [be32, 0x51f4, 1]
  - [be32, 0x556c, 1]
PPU-60f7a7f5e0de894da8e5de235609228c40e70197: #DC BLUS30767 Sync Fix
  - [be32, 0x5BCA18, 0x63C30000]
  - [be32, 0x5BCA1C, 0x4BFFF829]
  - [be32, 0x5BCA20, 0x38600045]
  - [be32, 0x5BCA24, 0x4832BA7D]
  - [be32, 0x5BCA28, 0xE8410028]
  - [be32, 0x5BCA2C, 0x80BE01D8]
  - [be32, 0x5BCA30, 0x38800000]
  - [be32, 0x5BCA34, 0x90A30000]







# old hashes for backward compatibility
spu-6f4bb7f45ec965ad714e61e20af1bd2c0eb34ac9: *D3
spu-d66b1cd09e2bee11bdadb2f9d620d7a19a5e64d9: *D3
spu-081a87bfa560fb6e30472c49a9f1a242dfa7fe5f: *D3
spu-386949c5a2ac1ce301a88c034c1dcf56971b036a: *D4
spu-ae7746989348136f4e7b550a69ef0a5fee41d692: *DD2
spu-f1c515906928b0b7ba99c506d7b42934b427f9fe: *TGFP


_____________________________
There you go. Of course, you can't change the extension .yml to open the file in notepad, remember that.

New to RPCS3. It says I have version 1.0, but 1.09 update is available. Where can I get the update (and should I?)? And then I assume I must change the codes above. The codes in the patch seemed identical to what was given
Zigg67
Member


0
1 posts 0 threads Joined: Jan 2020
01-11-2020, 07:29 PM -
(07-16-2018, 03:03 AM)dukpoki Wrote: Update from my post above:

So I did some more testing--downloading past versions until I could spot the revision which started the problem.  It starts from rpcs3-v0.0.5-6733-4836a03a_win64.  The exact problem I seem to have is that it maxes out my cpu (100%) thus causing these stutterings/frame drops.  With previous versions, my CPU usage would be hovering at 40%~50% instead.  A change in code from v.0.0.5-6733 must of ramped the requirements thus making my i5-4690k and/or gpu not able to keep up?  I suppose the only solution is to upgrade my computer one day.

I've had the same stuttering issues on a more recent rig and made a build of v0.0.5-6650 myself. The game runs definitely smoother with it than with the current build (0.0.8-9365)

Thanks @"dukpoki" for the research you've made !  Big Grin


Edit : Got some help on Discord and finally found the source of the problem : "enable SPU loop detection" (on by default) was causing the stuttering on v0.0.8-9365. Disabling it makes the gameplay smooth
This post was last modified: 01-12-2020, 09:57 AM by Zigg67.


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