Dragon's Crown [BLUS30767]
Started by Gundark




116 posts in this topic
Gundark
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07-24-2017, 11:48 AM -
#91
I can confirm that the crashes no longer occur ( tested on 2017-07-23-386ff781 ). It only works on interpreter but the game is fast enough on Ivy bridge on stock.
Ani
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4,264 posts 105 threads Joined: Aug 2017
07-26-2017, 11:20 PM -
#92
Moving to Playable since the other versions seem Playable as well
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
tet666
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08-06-2017, 01:12 PM -
#93
Game runs perfectly in recompiler mode now for me build v0.0.3-2017-08-06-ecc55003
Still needs strict rendering mode for some scenes but there is no performance impact as far as i can see.
tommy21toes
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08-08-2017, 03:51 PM -
#94
Agreed. Running great on my system now. There was a fix at #3158 0.0.3-5580 that got the recompiler going.
Blast Processing
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110 posts 21 threads Joined: Aug 2017
08-08-2017, 04:01 PM -
#95
Just some footage of how the game looks like in-game.


theo1996
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08-08-2017, 06:12 PM -
#96
v0.0.3-2017-08-07-31ec0053_win64
Tried launching it with llvm ppu and spu recompiler asmjit and it just says that audio was loaded and then is stuck at a white screen.Attached log.Also for some reason i can only select opengl and null.
ssshadow
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2,494 posts 63 threads Joined: Aug 2017
08-08-2017, 06:19 PM -
#97
https://github.com/RPCS3/rpcs3/issues/30...-320465335
tet666
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08-08-2017, 06:36 PM -
#98
(08-08-2017, 04:01 PM)blastprocessing Wrote: Just some footage of how the game looks like in-game.



The flickering in the water areas can be fixed with strict rendering mode btw.
ssshadow
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2,494 posts 63 threads Joined: Aug 2017
08-08-2017, 06:39 PM -
#99
(08-08-2017, 06:36 PM)tet666 Wrote:
(08-08-2017, 04:01 PM)blastprocessing Wrote: Just some footage of how the game looks like in-game.



The flickering in the water areas can be fixed with strict rendering mode btw.

Good to know
Caudecius
Unregistered


 
08-09-2017, 06:04 PM -
Running almost perfectly, with 55~60fps in dungeons and some 40~45fps dips in town. Some minor, almost unnoticeable audio clips in transitions.
I have the patch from https://github.com/RPCS3/rpcs3/issues/30...-320465335 applied, so i haven't found any problems at all.


Settings:

RPCS3 v 0.0.3-5601-31ec0053 Alpha

CPU
____________________________
PPU Decoder: Recompiler (LLMV)
SPU Decoder: Recompiler (ASMJIT)
*Enable SPU loop Detection


GPU
____________________________
Renderer: Vulkan
Resolution: 1920x1080
Framelimit: Off
*Invalidate Cache Every Frame
*Use GPU Texture Scaling
*Strict Rendering Mode

Spec:
____________________________
CPU: i7-7700
GPU: Radeon R9 270X
RAM: 8Gb DDR4 HyperX 2666Ghz
____________________________


This video shows how fluid is the game running with these specifications.



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