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Idolmaster - One for All [NPJB00611]
#11
(03-17-2017, 12:38 PM)Keksus Wrote: Tested a bit more. When I'm using OpenGL with Write Color Buffers checked I get half a picture ingame. And in S4U mode at least the characters are just standing there and blinking without moving while the camera moves around.

Woww nice work Big Grin
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#12
Vulkan doesn't start anymore. Log attached.

Code:
F {rsx::thread} class std::runtime_error thrown: Possible data corruption on frame context storage detected

OpenGL still works as always but is a lot faster now. 300fps upwards without frame limiter.
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#13
Finally displays a picture behind the textbox and also the 3D parts. Auditions are completely broken though: The QTE doesn't start and the characters don't move.


Attached Files Thumbnail(s)
           

.7z   RPCS3.7z (Size: 1.27 MB / Downloads: 8)
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#14
Still not working at the QTE part.
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#15
Finally it works, it does not do the T-pose   Big Grin

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Attached Files Thumbnail(s)
   

.gz   RPCS3.log.gz (Size: 1.78 MB / Downloads: 12)
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#16
(04-06-2019, 06:19 PM)AxelBogda Wrote: Finally it works, it does not do the T-pose   Big Grin

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What are your settings?
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