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J-STARS Victory VS+ [BLES02136]
#1
[OGL] Loadable but black screen with fps


dev_hdd1/game/BLES02136

LLE :
-cellAtrac_Library v1.1
-cellFiber_Libarary v1.1
-cellSre_Library v1.1
-cellSpursJq_Library v1.1
-cellSsl_Library v1.1
-Cell_L10N_PRX_MODULE_NAME V1.1
-libvdec_Library v1.1

Settings:
-PPU - Interpreter 2
-SPU - Interpreter ASMJIT
-Open-GL
-1280x720
-VSync
-XAudio

Log : https://gist.github.com/SakataGintokiYT/...eb345cd0cf

Quote:{PPU Thread[0x1] (main_thread)[0x00732828]} sceNp TODO: sceNpManagerGetNpId


{DX12 }
Quote:{rsx::thread} Exception: HRESULT = 0x80070057
(in file C:\rpcs3\rpcs3\Emu\RSX\D3D12\D3D12GSRender.cpp:446, in function D3D12GSRender::flip)

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#2
rpcs3-ReleaseLLVM-aef5113d

D3D12

PPU fast SPU fast
Code:
LLE:
    - libac3dec.prx
    - libac3dec2.prx
    - libadec.prx
    - libat3dec.prx
    - libatrac3plus.prx
    - libatxdec.prx
    - libdmux.prx
    - libdmuxpamf.prx
    - libfont.prx
    - libfontFT.prx
    - libfreetype.prx
    - libfreetypeTT.prx
    - libl10n.prx
    - libfs.prx

Goes past the intro now but doesn't go beyond the press any button screen.
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#3
Intro runs pretty well Big Grin
I and many others and also my friends would really like to see it goes in game soon !!!
This game is really cool exclusive and a mix of many genres
with alot of demand
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#4
Please update this amazing game !!!!
I can't wait for it to update !!!
In game stage and then Playable stage !!!!

Fully Playable at 1080p would be lit !!!!

We all would love that
Thank you so much for your hard efford guysHeart
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#5
Please update this game compatibilty guys !!! We can't get pass the intro
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#6
Someone has to at least find out the actual issue with it and either fix it or report it in some technical detail for devs to be able to take a look at what's wrong and fix it.

No one is debugging with this game for now as far as I'm aware nor is the actual issue known.
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#7
(06-17-2017, 07:36 PM)Annie Wrote: Someone has to at least find out the actual issue with it and either fix it or report it in some technical detail for devs to be able to take a look at what's wrong and fix it.

No one is debugging with this game for now as far as I'm aware nor is the actual issue known.

The errors i get:
Quote:E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: unknown origin (0)
E {PPU[0x1000000] Thread (main_thread) [0x009e0e58]} 'sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE
E {PPU[0x1000000] Thread (main_thread) [0x00a23368]} 'sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE

E {PPU[0x100000f] Thread (CRI FS File Access 1) [0x00a09ee4]} sys_fs: sys_fs_stat(“/dev_hdd0/game/BLES02136-INSTALL/USRDIR/data/PS3/partition_op_patch_ps3.cpk”) failed: not found
E {PPU[0x100000f] Thread (CRI FS File Access 1) [0x00a09ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT
E {PPU[0x100000f] Thread (CRI FS File Access 1) [0x00a09ee4]} sys_fs: sys_fs_stat(“/dev_hdd0/game/BLES02136-INSTALL/USRDIR/data/PS3/partition_op_game_ps3.cpk”) failed: not found
E {PPU[0x100000f] Thread (CRI FS File Access 1) [0x00a09ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT
E {PPU[0x1000010] Thread (CRI FS File Access 2) [0x00a09ee4]} sys_fs: sys_fs_stat(“/dev_bdvd/PS3_GAME/USRDIR/data/PS3/limited/JP/BGM_LTD_JP.awb”) failed: not found
E {PPU[0x1000010] Thread (CRI FS File Access 2) [0x00a09ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT
E {PPU[0x1000000] Thread (main_thread) [0x005ee1c8]} cellSaveData: cellSaveDataEnableOverlay(enable=1)
E {PPU[0x100000f] Thread (CRI FS File Access 1) [0x00a09ee4]} sys_fs: sys_fs_stat(“/dev_hdd0/game/BLES02136-INSTALL/USRDIR/data/PS3/partition_op_patch_ps3.cpk”) failed: not found
E {PPU[0x100000f] Thread (CRI FS File Access 1) [0x00a09ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT
E {PPU[0x100000f] Thread (CRI FS File Access 1) [0x00a09ee4]} sys_fs: sys_fs_stat(“/dev_hdd0/game/BLES02136-INSTALL/USRDIR/data/PS3/partition_op_game_ps3.cpk”) failed: not found
E {PPU[0x100000f] Thread (CRI FS File Access 1) [0x00a09ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT
E {PPU[0x100000b] Thread (sp_job_cpu_thread_low) [0x0053838c]} sceNpTrophy: sceNpTrophyRegisterContext(context=0x1, handle=0x1, statusCb=*0x8ae898, arg=*0x2ce8ce00, options=0x1)
E {PPU[0x100000c] Thread (sp_job_cpu_thread_low) [0x0053838c]} sceNpTrophy: sceNpTrophyGetTrophyUnlockState(context=0x1, handle=0x1, flags=*0x2ce8ce0c, count=*0xd01ecc20)

I suspect that the problem is related to all PPU[0x1000000] Thread errors (marked in red).
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#8
Anyone looking into this?
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#9
The errors you highlighted are completely irrelevant. Unknown module is expected because it's checking if a debug module is present. Overlay is not used because we don't emulate VSH.
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#10
(07-23-2017, 12:57 PM)Annie Wrote: The errors you highlighted are completely irrelevant. Unknown module is expected because it's checking if a debug module is present. Overlay is not used because we don't emulate VSH.



This is how it goes...
similar thing happens with Ninja Gaiden 3: Razor's Edge [BLJM61010]

The problem is concerned around DataSave i belive.
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