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PixelJunk Eden Demo [NPUA70021]
#1
Finally some screens with opengl renderer.

Some errors at the end.
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#2
(02-08-2016, 08:42 PM)ps0ne Wrote: Finally some screens with opengl renderer.

Some errors at the end.

Screenshot please, as per the guidelines.
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#3
(02-09-2016, 12:47 PM)tambre Wrote:
(02-08-2016, 08:42 PM)ps0ne Wrote: Finally some screens with opengl renderer.

Some errors at the end.

Screenshot please, as per the guidelines.
Just some images, last of them is this one.

Works also without write to color buffers.
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#4
@kd-11

Your fix helped the game. It advances to the screen with gamepad controls, Later there are other ogl errors, ill wait with log after commit is done.
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#5
(02-10-2016, 07:17 AM)ps0ne Wrote: @kd-11

Your fix helped the game. It advances to the screen with gamepad controls, Later there are other ogl errors, ill wait with log after commit is done.

The problem is that text does not display at all, as well as the background in the main menu even with the buffer options on. I'll look into these issues when I have some time.
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#6
Game goes further, bur cannot recover after spu channel error.

heres the log
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#7
(02-25-2016, 08:09 AM)ps0ne Wrote: Game goes further, bur cannot recover after spu channel error.

heres the log

Yeah, I know. Main menu sound also plays fine, but the game hits bugs in the cpu emulation side.
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#8
Now the spu error gone after last commitSmile
now i have
·F 0:00:20.206696 {rsx::thread} class std::runtime_error thrown: Unknown vertex base type 0
(in file Emu\RSX\gcm_enums.cpp:16)
no matter gl or vulkan
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#9
demo goes ingame. Regular games should do as well. May have worse compatibility with llvm's

RPCS3 v0.0.5-7757-587fe421 Alpha


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