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Rocketman: Axis of Evil [NPUB30018]
#1
rpcs3-v0.0.0.6-454-gf66468f

DirectX 12
PPU Interpreter 2
SPU Interpreter 2
XAudio2

Nothing LLE'd (Tried LLEing cellSre, cellSpursJq, cellFiber; same output)



Log attached.
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#2
(02-08-2016, 03:09 PM)Annie Wrote: rpcs3-v0.0.0.6-454-gf66468f

DirectX 12
PPU Interpreter 2
SPU Interpreter 2
XAudio2

Nothing LLE'd (Tried LLEing cellSre, cellSpursJq, cellFiber; same output)



Log attached.

Code:
Unexpected memory amount used (0xff700000)

I think it's trying to allocate ~4GB of memory...
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#3
(02-08-2016, 04:15 PM)tambre Wrote: I think it's trying to allocate ~4GB of memory...

My RAM wasn't even near 100% when running that. Weird.
I have 8GBs though.
Probably an error in loop, console was being spammed with stuff like this
Code:
·E {rsx::thread} RSX: NV0039_OFFSET_IN: bad offset(in=0x530, out=0x48a0), pitch(in=0x10, out=0x10), line(len=0x10, cnt=0x1), fmt(in=0x1, out=0x1), notify=0x0
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#4
(02-08-2016, 05:41 PM)Annie Wrote:
(02-08-2016, 04:15 PM)tambre Wrote: I think it's trying to allocate ~4GB of memory...

My RAM wasn't even near 100% when running that. Weird.
I have 8GBs though.
Probably an error in loop, console was being spammed with stuff like this
Code:
·E {rsx::thread} RSX: NV0039_OFFSET_IN: bad offset(in=0x530, out=0x48a0), pitch(in=0x10, out=0x10), line(len=0x10, cnt=0x1), fmt(in=0x1, out=0x1), notify=0x0

Yeah, well, the allocation failed, since the PS3 obviously doesn't have anywhere near 4GBs of RAM. It has only 256MB in total.
Those 2 FF's were likely result of a bug somewhere. If you leave those out, then it tries to allocate ~7MBs, which is reasonable.
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#5
(02-08-2016, 05:48 PM)tambre Wrote:
(02-08-2016, 05:41 PM)Annie Wrote:
(02-08-2016, 04:15 PM)tambre Wrote: I think it's trying to allocate ~4GB of memory...

My RAM wasn't even near 100% when running that. Weird.
I have 8GBs though.
Probably an error in loop, console was being spammed with stuff like this
Code:
·E {rsx::thread} RSX: NV0039_OFFSET_IN: bad offset(in=0x530, out=0x48a0), pitch(in=0x10, out=0x10), line(len=0x10, cnt=0x1), fmt(in=0x1, out=0x1), notify=0x0

Yeah, well, the allocation failed, since the PS3 obviously doesn't have anywhere near 4GBs of RAM. It has only 256MB in total.
Those 2 FF's were likely result of a bug somewhere. If you leave those out, then it tries to allocate ~7MBs, which is reasonable.

Oh right, dumb me. I forgot about the amount of RAM the PS3 originally has.
@Off-Topic: Doesn't it have 512MB of RAM?
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#6
(02-08-2016, 06:08 PM)Annie Wrote: @Off-Topic: Doesn't it have 512MB of RAM?

256MB rambus DRAM + 256MB rsx vram.
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#7
Freezes after creating character, only shows images with write colors enabled.
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#8
RPCS3 v0.0.3-3-0457f23 Alpha
Ingame


Write color buffers (or else screen is black) and strict rendering mode or there will be intense flickering.
1280x720
[Image: 82929d6857.png]
1920x1080
[Image: ba1215968c.png]
[Image: e223273bcc.png]
[Image: 4cd6d8043b.png]
[Image: 1534e3509e.png]
[Image: e25ff29189.png]
Played for around 1.5hrs then got stuck here on the third level but it may just be a game bug or something breaking due to low fps didn't bother retrying.. game is still running but I can't see behind this pillar so i was blind...
[Image: 2586475dbd.png]
I suspect that once fbo_fixes is merged and we don't need to use Write Color Buffers then performance will be good enough to see if you can pass the area above in level 3. If you can then it can be moved to playable. I included a save file so you don't have to do the first two levels to check with the log if anyone else ends up re-testing this game.


Attached Files
.7z   Rocketman.7z (Size: 1.54 MB / Downloads: 0)
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#9
RPCS3 v0.0.4-6277-e768bdc8 Alpha
Playable. No longer requires Write Color Buffers so performance is much higher than before. Also managed to get past the door i got stuck on in my last test and progressed far into the game.


Attached Files Thumbnail(s)
   

.gz   RPCS3.log.gz (Size: 3.35 MB / Downloads: 1)
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