Disgaea 3,4 Guided Fate Paradox intros black screen
Started by FAZZA




6 posts in this topic
FAZZA
Unregistered


 
01-23-2016, 02:50 PM -
#1
just as it says. the games still work if i click the skip button. any suggestions
i7-5960x
G1 980Ti DX12 Renderer. tried also with opengl no luck
tambre
Unregistered


 
01-23-2016, 03:03 PM -
#2
(01-23-2016, 02:50 PM)FAZZA Wrote: just as it says. the games still work if i click the skip button. any suggestions
i7-5960x
G1 980Ti DX12 Renderer. tried also with opengl no luck

Broken ever since quite a big rewrite back in october. There's issue #1263 for it.
FAZZA
Unregistered


 
01-23-2016, 03:10 PM -
#3
(01-23-2016, 03:03 PM)tambre Wrote:
(01-23-2016, 02:50 PM)FAZZA Wrote: just as it says. the games still work if i click the skip button. any suggestions
i7-5960x
G1 980Ti DX12 Renderer. tried also with opengl no luck

Broken ever since quite a big rewrite back in october. There's issue #1263 for it.

when is it planning to be fixed? i want to do some testing
tambre
Unregistered


 
01-23-2016, 03:14 PM -
#4
(01-23-2016, 03:10 PM)FAZZA Wrote:
(01-23-2016, 03:03 PM)tambre Wrote:
(01-23-2016, 02:50 PM)FAZZA Wrote: just as it says. the games still work if i click the skip button. any suggestions
i7-5960x
G1 980Ti DX12 Renderer. tried also with opengl no luck

Broken ever since quite a big rewrite back in october. There's issue #1263 for it.

when is it planning to be fixed? i want to do some testing

It will be fixed when someone decides to fix it. Same goes for almost anything.
Basically, expect nothing to work and be happy when it does. And when you find something interesting weird, or encounter some problem, simply report it in the relevant thread, so developers can maybe take a look at it.
FAZZA
Unregistered


 
01-23-2016, 03:18 PM -
#5
(01-23-2016, 03:14 PM)tambre Wrote:
(01-23-2016, 03:10 PM)FAZZA Wrote:
(01-23-2016, 03:03 PM)tambre Wrote:
(01-23-2016, 02:50 PM)FAZZA Wrote: just as it says. the games still work if i click the skip button. any suggestions
i7-5960x
G1 980Ti DX12 Renderer. tried also with opengl no luck

Broken ever since quite a big rewrite back in october. There's issue #1263 for it.

when is it planning to be fixed? i want to do some testing

It will be fixed when someone decides to fix it. Same goes for almost anything.
Basically, expect nothing to work and be happy when it does. And when you find something interesting weird, or encounter some problem, simply report it in the relevant thread, so developers can maybe take a look at it.
ok thanks and are u planning to add dx11 or vulkan in to the emu
tambre
Unregistered


 
01-23-2016, 03:29 PM -
#6
(01-23-2016, 03:18 PM)FAZZA Wrote:
(01-23-2016, 03:14 PM)tambre Wrote:
(01-23-2016, 03:10 PM)FAZZA Wrote:
(01-23-2016, 03:03 PM)tambre Wrote: Broken ever since quite a big rewrite back in october. There's issue #1263 for it.

when is it planning to be fixed? i want to do some testing

It will be fixed when someone decides to fix it. Same goes for almost anything.
Basically, expect nothing to work and be happy when it does. And when you find something interesting weird, or encounter some problem, simply report it in the relevant thread, so developers can maybe take a look at it.
ok thanks and are u planning to add dx11 or vulkan in to the emu

There's no point in adding DX11, as it's old and you'd likely never be able to run any games at full speed with it. It's also Windows only.
Vulkan is that I'd definitely like to see in the emulator, and if noone is willing to take the task before me, I'll try to eventually get Vulkan renderer up and running, but that won't be before I've played around with it in my other experimental program.
flashmozzg
Unregistered


 
01-23-2016, 03:33 PM -
#7
(01-23-2016, 03:10 PM)FAZZA Wrote: when is it planning to be fixed? i want to do some testing
As you wrote before, game still work if you skip intro, so you can still test.


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