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Initial D Extreme Stage [BLJM60055]
#11
Virtual morror on all screen, cant see car and always drive backwards, hud dissapearing.(DX12)
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#12
@Exmach
Can you give me your save data for this game ?
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#13
(05-30-2016, 01:01 PM)Yagami Light9 Wrote: @Exmach
Can you give me your save data for this game ?

of course
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#14
@Exmach Thanks Smile

Build :fde2b2da
DX12
[Image: t2700176_1.jpg]
[Image: t2700177_2.jpg]

OGL
[Image: t2700185_1.png]
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#15
(05-30-2016, 04:53 PM)Yagami Light9 Wrote: @Exmach Thanks Smile

Build :fde2b2da
DX12
[Image: t2700176_1.jpg]
[Image: t2700177_2.jpg]

OGL
[Image: t2700185_1.png]

I have some fixes for some of the opengl bugs. I'll push them soon.
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#16
It is playable now, can/save load, graphics work, sound.
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#17
Moving to playable
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#18
(03-09-2017, 07:08 PM)digitaldude Wrote: It is playable now, can/save load, graphics work, sound.

What FPS can you run it on on latest master? 7FPS isn't much playable for a racing game
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#19
Around 9-11 fps, good enough?
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#20
Yeah, I think it would be a bit premature to put this in the "playable" pile.

I tried with rpcs3-v0.0.2-2017-03-22-3bfe17a1_win64

PPU Decoder:
Interpreter (fast)

SPU Decoder:
Interpreter (fast)

Graphics:
OpenGL
1280x720

Audio:
XAudio2 (OpenAL is very garbled)

Libraries Used:
Nothing checked, "Load Required Libraries" Checked

Game plays much slower on Vulkan, and crashes for me with DX12.
The game plays slow, there are many graphical glitches, and the physics are sometimes a bit wonky if you contact a wall or barrier.

I'm using a [email protected] / GTX1080 / Win10 / 32GB DDR4

See video, and logfile taken from when video was recorded:


Other gameplay videos on youtube of Initial D on RPCS3 seem to be similar to mine.
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