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Resogun [NPEA00433]
#51
Anyone knows why vlj doesnt work on the emulator?
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#52
(06-10-2016, 05:19 AM)metallicafor Wrote: Anyone knows why vlj doesnt work on the emulator?

He is busy with other stuff (he is trying to port TressFX to vulkan, afaik).
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#53
(06-10-2016, 05:19 AM)metallicafor Wrote: Anyone knows why vlj doesnt work on the emulator?

Its a cpu side issue which vlj doesn't work on afaik. I looked into a few other games and its a part of how the emu works. functions (syscalls?) are replaced with a "hack <index>" call and some of these are missing since upgrade to 0.0.0.0.9. I dont know what function 2973 is so I cant just replace it as it would be a hack. We'll have to wait on nekotekina for this one.
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#54
Resogun should be working again in latest build. (at least for DX12)

[raven02]
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#55
Tested on latest build 5e8852a, currently freezes when going ingame

Settings: PPU 2, SPU 2, Vulkan

LLE: sre, spurs_jq, resc, rtc, sail, sail_avi, sail_rec

Screenshot:

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#56
Fully playable now.

LLVM + ASMJIT
lower SPU thread priority
enable SPU loop detection

Load liblv2.sprx only.

Renderer: Vulcan
resolution: 1280 x 720

invalidate cache every frame
use gpu texture scaling


Played it almost an hour non-stop without any problem. No graphical corruption, no sound problems, and the 25 fps i'm getting are feeling like it's 60 fps in this game.

[YT]nqyrIHwaKLw[/YT]
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#57
Moving to playable.
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#58
Resogun Almost Completed

Specs
-Intel [email protected]
-Gtx 750ti 2gb
-8gb Ram
-Rpcs3 v0.0.3-2017-08-06-f2080681

RPCS3 Settings
--CPU--
*PPU-LLVM
*SPU-ASMJIT
-Additional Settings
*Tick Bind SPU threads to Secondary Cores
*Tick Lower SPU thread Priority
Firmware Settings
-Automatic Or Liblv2.sprx(tested Both)
--GPU--
*Vulkan 720p
--Audio--
*XAudio2

Problems
-Minor Sound Shutter
-White Enemies(White Colour Enemies)
-Green Orb Missing

--CPU USAGE,RAM USAGE AND FPS--
*CPU-65-80
*RAM-1.3gb
*FPS-25-30
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