Resogun [NPEA00433]
Started by Dante38490




58 posts in this topic
metallicafor
Unregistered


 
06-10-2016, 05:19 AM -
#51
Anyone knows why vlj doesnt work on the emulator?
flashmozzg
Unregistered


 
06-10-2016, 12:55 PM -
#52
(06-10-2016, 05:19 AM)metallicafor Wrote: Anyone knows why vlj doesnt work on the emulator?

He is busy with other stuff (he is trying to port TressFX to vulkan, afaik).
kd-11
RPCS3 Developer


0
75 posts 1 threads Joined: Aug 2017
06-12-2016, 06:56 PM -
#53
(06-10-2016, 05:19 AM)metallicafor Wrote: Anyone knows why vlj doesnt work on the emulator?

Its a cpu side issue which vlj doesn't work on afaik. I looked into a few other games and its a part of how the emu works. functions (syscalls?) are replaced with a "hack <index>" call and some of these are missing since upgrade to 0.0.0.0.9. I dont know what function 2973 is so I cant just replace it as it would be a hack. We'll have to wait on nekotekina for this one.
jacky400
Unregistered


 
07-25-2016, 02:13 AM -
#54
Resogun should be working again in latest build. (at least for DX12)

[raven02]
Ani
Administrator
*******


16
4,263 posts 105 threads Joined: Aug 2017
01-27-2017, 06:08 PM -
#55
Tested on latest build 5e8852a, currently freezes when going ingame

Settings: PPU 2, SPU 2, Vulkan

LLE: sre, spurs_jq, resc, rtc, sail, sail_avi, sail_rec

Screenshot:

    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
mickeyindahouse
Unregistered


 
08-07-2017, 11:05 AM -
#56
Fully playable now.

LLVM + ASMJIT
lower SPU thread priority
enable SPU loop detection

Load liblv2.sprx only.

Renderer: Vulcan
resolution: 1280 x 720

invalidate cache every frame
use gpu texture scaling


Played it almost an hour non-stop without any problem. No graphical corruption, no sound problems, and the 25 fps i'm getting are feeling like it's 60 fps in this game.

[YT]nqyrIHwaKLw[/YT]
ssshadow
Administrator
*******


4
2,494 posts 63 threads Joined: Aug 2017
08-17-2017, 09:43 PM -
#57
Moving to playable.
kpatti
Member


0
1 posts 0 threads Joined: Sep 2017
09-12-2017, 01:20 PM -
#58
Resogun Almost Completed

Specs
-Intel [email protected]
-Gtx 750ti 2gb
-8gb Ram
-Rpcs3 v0.0.3-2017-08-06-f2080681

RPCS3 Settings
--CPU--
*PPU-LLVM
*SPU-ASMJIT
-Additional Settings
*Tick Bind SPU threads to Secondary Cores
*Tick Lower SPU thread Priority
Firmware Settings
-Automatic Or Liblv2.sprx(tested Both)
--GPU--
*Vulkan 720p
--Audio--
*XAudio2

Problems
-Minor Sound Shutter
-White Enemies(White Colour Enemies)
-Green Orb Missing

--CPU USAGE,RAM USAGE AND FPS--
*CPU-65-80
*RAM-1.3gb
*FPS-25-30
This post was last modified: 09-13-2017, 12:56 PM by kpatti. Edit Reason: To give rpcs3 Version number
john_matrix
Member


0
1 posts 0 threads Joined: Apr 2018
07-02-2020, 11:30 AM -
#59
Hello everyone,

Is there a way to run Resogun at 60fps without accelerating the game?
Have tried to increase the V-Blank speed to 120Hz and lower the clock scale to 50% but the game is still running tooooo fast! Big Grin

Thanks in advance!


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