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Resogun [NPEA00433]
#21
For some reasons there's missing light in the background, I don't know of why.
Geometry is also misplaced. I think most of the geometry is there but all the cubes are "gathered" instead of being spread in the whole level.

On Ps4 the devs said that they used compute shader for cube simulation and I suspect they have emulated it on ps3. For instance rsx can write to a single row surface which can then be feeded back as vertex attributes. It's convoluted but doable.
Unfortunately dx12 backend doesn't really support such scenario. Surfaces can be sampled as textures but not as buffer.
Of course I need to check if my initial assumption is right before working on a fix.
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#22
I think game can be moved to half played now that memmove PR has been merged.
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#23
Yes, now this game half playable with master
But this game have a problem with llvm, I have this error after launch GamePlay
Quote:·E {PPU Recompilation Engine} PPU: [0x005B8520] Unknown/Illegal opcode! (0x00000000 : 0x0 : 0x0)
and after presse resume rpcs3 crash
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#24
I found this video...

https://www.youtube.com/watch?v=DirhL1cAluc

Can someone check that it looks like that ? Last time I tried all the background geometry was missing.

[Edit]Tested, it's actually a real video. I wasn't expecting this at all.
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#25
(02-28-2016, 11:18 PM)vlj Wrote: I found this video...

https://www.youtube.com/watch?v=DirhL1cAluc

Can someone check that it looks like that ? Last time I tried all the background geometry was missing.

[Edit]Tested, it's actually a real video. I wasn't expecting this at all.

Seems awesome, sadly it crashes at the end.
Any particular main reason the game lags so hard while playing it?
I'll try to play it tomorrow on the latest AppVeyor's build too see if it goes farther.
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#26
On PS3 the game is running at 30 fps ; apparently rpcs3 manages to run it at 20 fps so it's a 30% perf hit that makes it "laggy".
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#27
Would be cool if we manage to run it at 60 fps xD
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#28
(02-29-2016, 02:42 AM)flashmozzg Wrote: Would be cool if we manage to run it at 60 fps xD

At what fps does the PS4 version run? The PS3 version might be framerate locked, but if we unlocked it somehow, there's a chance that the engine might not be framerate dependant.
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#29
(02-29-2016, 05:44 AM)tambre Wrote:
(02-29-2016, 02:42 AM)flashmozzg Wrote: Would be cool if we manage to run it at 60 fps xD

At what fps does the PS4 version run? The PS3 version might be framerate locked, but if we unlocked it somehow, there's a chance that the engine might not be framerate dependant.

It's 60 fps on PS4. It'd be just cool for the sake of "rpcs3 does what ps3don't".
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#30
(02-28-2016, 11:49 PM)vlj Wrote: On PS3 the game is running at 30 fps ; apparently rpcs3 manages to run it at 20 fps so it's a 30% perf hit that makes it "laggy".

I don't get it why would they lock the game at 30fps
The movie files inside the game folder (USRDIR/video) are 59.94fps*

title.avi
Video: DivX 6 1280x720 59.94fps [Stream 00]
menu.avi
Video: DivX 6 1280x720 59.94fps [Stream 00]

Also I'm having a lot of issues in the game selecting menu, missing proper lighting on the cubes and flickering stuff all around. Using latest AppVeyor and the indicated LLE in OP's post.


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