Hello There, Guest! Register

Hyperdimension Neptunia Victory [BLUS31150]
#1
Tested on recent master build. Shows some UI graphics. Requires libSre, SpursJq and L10n LLE'd.
Reply
#2
Tested on recent master build v0.0.1-35b7cf4 (PR #2309). Crashes on loading screen after broken dialog/intro.
Code:
E {rsx::thread} RSX: Unknown/illegal instruction: 0x3f (forced unit 0)
E {rsx::thread} RSX: Unknown/illegal instruction: 0x61 (forced unit 0)
E {rsx::thread} RSX: Failed to compile shader: 0(265) : error C0000: syntax error, unexpected '{', expecting ',' or ';' at token "{"
0(267) : error C1038: declaration of "h2" conflicts with previous declaration at 0(122)
0(122) : error C5060: inout can't be used with non-varying h2
0(122) : error C1004: in and out can't be used on local variable "h2"
0(268) : error C1038: declaration of "h6" conflicts with previous declaration at 0(122)
0(122) : error C5060: inout can't be used with non-varying h6
0(122) : error C1004: in and out can't be used on local variable "h6"
0(269) : error C1038: declaration of "r0" conflicts with previous declaration at 0(122)
0(122) : error C5060: inout can't be used with non-varying r0
0(122) : error C1004: in and out can't be used on local variable "r0"
0(270) : error C1038: declaration of "r1" conflicts with previous declaration at 0(122)
0(122) : error C5060: inout can't be used with non-varying r1
0(122) : error C1004: in and out can't be used on local variable "r1"
0(271) : error C1038: declaration of "r2" conflicts with previous declaration at 0(122)
0(122) : error C5060: inout can't be used with non-varying r2
0(122) : error C1004: in and out can't be used on local variable "r2"
0(272) : error C1038: declaration of "r3" conflicts with previous declaration at 0(122)
0(122) : error C5060: inout can't be used with non-varying r3
0(122) : error C1004: in and out can't be used on local variable "r3"
0(273) : error C1038: declaration of "r4" conflicts with previous declaration at 0(122)
0(122) : error C5060: inout can't be used with non-varying r4
0(122) : error C1004: in and out can't be used on local variable "r4"

F {rsx::thread} class gl::glsl::link_exception thrown: linkage failed: 'Fragment info
-------------
0(265) : error C0000: syntax error, unexpected '{', expecting ',' or ';' at token "{"
0(267) : error C1038: declaration of "h2" conflicts with previous declaration at 0(122)
0(122) : error C5060: inout can't be used with non-varying h2
0(122) : error C1004: in and out can't be used on local variable "h2"
0(268) : error C1038: declaration of "h6" conflicts with previous declaration at 0(122)
0(122) : error C5060: inout can't be used with non-varying h6
0(122) : error C1004: in and out can't be used on local variable "h6"
0(269) : error C1038: declaration of "r0" conflicts with previous declaration at 0(122)
0(122) : error C5060: inout can't be used with non-varying r0
0(122) : error C1004: in and out can't be used on local variable "r0"
0(270) : error C1038: declaration of "r1" conflicts with previous declaration at 0(122)
0(122) : error C5060: inout can't be used with non-varying r1
0(122) : error C1004: in and out can't be used on local variable "r1"
0(271) : error C1038: declaration of "r2" conflicts with previous declaration at 0(122)
0(122) : error C5060: inout can't be used with non-varying r2
0(122) : error C1004: in and out can't be used on local variable "r2"
0(272) : error C1038: declaration of "r3" conflicts with previous declaration at 0(122)
0(122) : error C5060: inout can't be used with non-varying r3
0(122) : error C1004: in and out can't be used on local variable "r3"
0(273) : error C1038: declaration of "r4" conflicts with previous declaration at 0(122)
0(122) : error C5060: inout can't be used with non-varying r4
0(122) : error C1004: in and out can't be used on local variable "r4"
(0) : error C2003: incompatible options for link
'

LLE used
Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
Reply
#3
This game goes ingame now.
Version : rpcs3-v0.0.2-2017-03-27-cec75e85_win64


Reply
#4
In preparation for upcoming changes to the compatibility database, this thread is being moved to Playable. Due to other threads for the same media (Disc or PSN) already being in that category.

If you can confirm one specific ID for the same game and in the same type (PSN or Disc) should not be in the same category e.g one of them is loadable the other is playable then please PM a moderator and we can look into it. (make sure both are tested with the same settings and RPCS3 version first)

Tested with: RPCS3 v0.0.3-3-77f5832 Alpha
Reply
#5
This game is not longer playable. Crashes upon loading a dungeon

v0.0.5-6844 
#4649

GTX 1070 
i5 4690
16 ddr3
Reply
#6
Please find what PR broke the game and make a proper regression report on GitHub with all the necessary info of what Pull Request broke the game etc.
Reply
#7
Just wanted to let you know that this game is by no means playable. It freezes with black screen right before the second Arfoire boss fight. There are also several graphical glitches as well as occasionally missing textures, sprites, UI elements, etc.
So far I 've tried getting it to work with:
-Both Vulkan and OpenGL renderers
-Each SPU and PPU option
-Automatically loaded libraries and liblv2.sprx only
-Every single additional setting in CPU and GPU tabs checked
-Preferred SPU threads: Auto, 1, 2, 4, 5 and 6
-Spu block size: Auto, Mega, Giga

-Framelimit: Off, Auto and 30
-5 builds: 0.0.6-8063, 0.0.6-8071, 0.0.6-8094, 0.0.5-7652 0.0.5-6906
No luck yet Big Grin

Ryzen 1600x
GTX 1070
16GB DDR4
Windows 10



Attached Files
.gz   RPCS3.log.gz (Size: 334.68 KB / Downloads: 3)
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)