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Ridge Racer Unbounded [NPEB01086]
#1
Tested on recent master build. Freezes after first intro. Requires libSre and SpursJq LLE'd.
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#2
Currently, it doesn't do anything. Move this thread to Nothing.
Desktop: Intel Core i7-6700K, Nvidia GeForce GTX 970 (OpenGL, DirectX12 & Vulkan), Windows 10
Laptop: Intel Core i7-7700HQ, Nvidia GeForce GTX 1060 (OpenGL, DirectX12 & Vulkan), Windows 10
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#3
One could always download an old version and the game would show an intro again, so I think threads should remain even if regressions occur.

However in this case I am 99 % certain that the game still works and that the file /dev_hdd0/game/NPEB01086/USRDIR/00__ridge_racer__.sdat is encrypted. Please try to decrypt it with this tool by placing npdtool.exe next to the .sdat file and in a terminal/cmd window running "npdtool.exe ds 00__ridge_racer__.sdat newfile.sdat" and then hide 00__ridge_racer__.sdat somewhere and rename newfile.sdat to 00__ridge_racer__.sdat.
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#4
(01-23-2017, 07:38 PM)ssshadow Wrote: One could always download an old version and the game would show an intro again, so I think threads should remain even if regressions occur.

However in this case I am 99 % certain that the game still works and that the file /dev_hdd0/game/NPEB01086/USRDIR/00__ridge_racer__.sdat is encrypted. Please try to decrypt it with this tool by placing npdtool.exe next to the .sdat file and in a terminal/cmd window running "npdtool.exe ds 00__ridge_racer__.sdat newfile.sdat" and then hide 00__ridge_racer__.sdat somewhere and rename newfile.sdat to 00__ridge_racer__.sdat.

Outputs in Bandai/Namco Games logo:
Code:
·F {rsx::thread} class std::runtime_error thrown: rsx::thread::ReadIO32(addr=0x1f000000): RSXIO memory not mapped
(in file C:\rpcs3\rpcs3\Emu\RSX\RSXThread.cpp:1021)
Desktop: Intel Core i7-6700K, Nvidia GeForce GTX 970 (OpenGL, DirectX12 & Vulkan), Windows 10
Laptop: Intel Core i7-7700HQ, Nvidia GeForce GTX 1060 (OpenGL, DirectX12 & Vulkan), Windows 10
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#5
rpcs3-v0.0.4-2017-11-23-7d3a5288_win64

PPU Interpreter (fast)
SPU Recompiler (ASMJIT)

Render - OpenGL


Ingame graphics is very corrupted.


Attached Files Thumbnail(s)
                           

.7z   RPCS3.7z (Size: 308.14 KB / Downloads: 3)
Msi Z370 Gaming Pro Carbon AC, i7-8700K (4,9GHz), 16 GB - 3200, MSI GTX 1080 Ti, Win 8.1 - 64 bit
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#6
So is this ingame or intro? hard to tell.
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#7
(11-25-2017, 06:03 AM)Asinine Wrote: So is this ingame or intro? hard to tell.

Ingame. Because you can move.
Desktop: Intel Core i7-6700K, Nvidia GeForce GTX 970 (OpenGL, DirectX12 & Vulkan), Windows 10
Laptop: Intel Core i7-7700HQ, Nvidia GeForce GTX 1060 (OpenGL, DirectX12 & Vulkan), Windows 10
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#8
RPCS3 0.0.9-10262-39377331 Alpha

Ingame, however it is impossible to play it in good conditions. Graphical stutters and major graphical issues can be seen ingame.
Big FPS drops on the game choice menu, cannot be seen in the beginning.
Game even crashed on level 1 while I was drifting, with a major graphical problem.

However, no weird zooms or whatever, the road could clearly be seen, compared to what notq had got.

Images : https://imgur.com/a/pBQKQS2


Attached Files
.gz   RPCS3.log.gz (Size: 410 KB / Downloads: 0)
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#9
RPCS3 v0.0.10-10332-1bd6cb21 Alpha | HEAD | Firmware version: 4.4
Intel® Core™ i7-9750H CPU @ 2.60GHz | 12 Threads | 15.84 GiB RAM | TSC: 2.592GHz | AVX+ | FMA3

Doesn't even start anymore. Getting file::write errors.


Attached Files
.gz   RPCS3.log.gz (Size: 85.37 KB / Downloads: 0)
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