Red Johnson's Chronicles [NPUB30426]
Started by BlackDaemon




4 posts in this topic
BlackDaemon
Moderator
*****


2
844 posts 374 threads Joined: Aug 2017
01-10-2016, 12:54 PM -
#1
Tested on recent master build. Crashes when shows intro. Requires libSre LLE'd.
Code:
...
E {PPU Thread[0x247] ()[0x00345394]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd003e4f0)
E {PPU Thread[0x247] ()[0x00345394]} cellNetCtl: cellNetCtlGetInfo(IP_ADDRESS): GetAdaptersInfo buffer overflow.
E {PPU Thread[0x2] (Callback Thread)[0x00344b54]} cellGcmSys TODO: cellGcmSetFlipImmediate(fid=0x1)
E {PPU Thread[0x247] ()[0x00345074]} sys_fs: sys_fs_opendir('/dev_hdd0/game/NPUB30426/USRDIR/Common/US/UI/HExplanation'): failed to open directory
E {PPU Thread[0x247] ()[0x003450f4]} sys_fs: sys_fs_stat('/dev_hdd0/game/NPUB30426/USRDIR/Common/US/UI/HExplanation/HExplanation.PSSG') failed: not found
E {PPU Thread[0x247] ()[0x00345394]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd003eca0)
E {PPU Thread[0x247] ()[0x00345394]} cellNetCtl: cellNetCtlGetInfo(IP_ADDRESS): GetAdaptersInfo buffer overflow.
E {PPU Thread[0x247] ()[0x0028f8f0]} Exception: Access violation reading location 0x00000024
(in file ..\Utilities\Thread.cpp:1134, in function throw_access_violation)
BlackDaemon
Moderator
*****


2
844 posts 374 threads Joined: Aug 2017
01-29-2017, 02:57 AM -
#2
Tested on recent master build v0.0.1-8-60bd2fb. One of Spurs threads crashes on loading screen, but you could reach "press start" screen, if press Resume.
Code:
F {SPU[0x80] Thread (CellSpursKernel0)} class std::runtime_error thrown: Unknown STOP code: 0x0 (Out_MBox is empty)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:1387)

LLE used
Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
- libfs.prx
- libfont.prx
- libfontFT.prx
- libfreetype.prx
- libfreetypeTT.prx
BlackDaemon
Moderator
*****


2
844 posts 374 threads Joined: Aug 2017
02-13-2017, 02:12 PM -
#3
Tested on recent master build v0.0.1-acd9d6ff (PR #2375). Goes a bit further, but crashes on saving after starting new game.
Code:
E {PPU[0x10000da] Thread (sdu_sample_auto_save) [0x00043e70]} PPU: Stack inconsistency (addr=0xd00c3568, SP=0xd00c34a8, size=0x30)
E {PPU[0x10000da] Thread (sdu_sample_auto_save) [0x00043e70]} PPU: Stack inconsistency (addr=0xd00c35a0, SP=0xd00c34a8, size=0x44)
E {PPU[0x10000da] Thread (sdu_sample_auto_save) [0x00043e70]} PPU: Stack inconsistency (addr=0xd00c35e8, SP=0xd00c34a8, size=0xc)
E {PPU[0x10000da] Thread (sdu_sample_auto_save) [0x00043e70]} PPU: Stack inconsistency (addr=0xd00c35f8, SP=0xd00c34a8, size=0x6a8)
E {PPU[0x10000da] Thread (sdu_sample_auto_save) [0x00043e70]} PPU: Stack inconsistency (addr=0xd00c3ca8, SP=0xd00c34a8, size=0xc)
E {PPU[0x10000da] Thread (sdu_sample_auto_save) [0x00043e70]} PPU: Stack inconsistency (addr=0xd00c3cb8, SP=0xd00c34a8, size=0x18)
E {PPU[0x10000da] Thread (sdu_sample_auto_save) [0x00043e70]} PPU: Stack inconsistency (addr=0xd00c3cd8, SP=0xd00c34a8, size=0x4c)
E {PPU[0x10000da] Thread (sdu_sample_auto_save) [0x00043e70]} PPU: Stack inconsistency (addr=0xd00c3d28, SP=0xd00c34a8, size=0x14)
F {PPU[0x10000da] Thread (sdu_sample_auto_save) [0x00043e70]} struct vm::access_violation thrown: Access violation writing address 0x1

LLE used
Code:
- libac3dec.sprx
    - libac3dec2.sprx
    - libadec.sprx
    - libapostsrc_mini.sprx
    - libat3dec.sprx
    - libatrac3plus.sprx
    - libatxdec.sprx
    - libaudio.sprx
    - libdmux.sprx
    - libdmuxpamf.sprx
    - libfont.sprx
    - libfontFT.sprx
    - libfreetype.sprx
    - libfreetypeTT.sprx
    - libfs.sprx
    - libl10n.sprx
    - libpamf.sprx
    - libresc.sprx
    - librtc.sprx
    - libsail.sprx
    - libsail_avi.sprx
    - libsail_rec.sprx
    - libsjvtd.sprx
    - libsmvd2.sprx
    - libsmvd4.sprx
    - libspurs_jq.sprx
    - libsre.sprx
GrantKane
RPCS3 Tester


2
2,670 posts 1,777 threads Joined: Aug 2017
01-16-2018, 04:19 PM -
#4
RPCS3 v0.0.4-6328-c5755b363 Alpha | HEAD
Ingame (maybe even playable).
[Image: CMfTwk2.jpg]
[Image: FPa42MN.jpg]


Attached Files
.7z   RPCS3.7z (Size: 711.72 KB / Downloads: 2)
digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
11-13-2018, 02:14 PM -
#5
rpcs3-v0.0.5-7496-0e0a82e5_win64


Playable.


Attached Files Thumbnail(s)
           

.rar   RPCS3RedJohnson.rar (Size: 1.11 MB / Downloads: 1)


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