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Rayman 3 HD [NPUB30714]
#1
Tested on recent master build. Shows a few intros, and plays sounds on black screen. Probably it goes ingame, but not sure. "LoadProgram exception bypass" hack used. Requires libSre LLE'd. SPU synchronization warnings disabled, because it makes log useless due to huge size.
Code:
SPU: W {SPU[0x4c] Thread (CellSpursKernel3)[0x03e74]} process_mfc_cmd: Sync channel 'BARRIER' ignored. (cmd=0xc0, lsa=0x0, ea=0x0, tag=0x1f, size=0x0)
Code:
RSX: E {rsx::thread} FS build failed:D:\rpcs3\FragmentProgram.hlsl(80,56-87): error X3004: undeclared identifier 'vec4'
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#2


opengl
to run Rayman game has classic game Doom and follow vidoe
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#3
build 0.0.3-8e95529
Seems playable after you disable spu loop detection since it will cause lock ups runs at 60fps and can be played until the end of demo can't test saves since the demo dose not allow it even if I wanted to test it.


Attached Files Thumbnail(s)
       

.gz   RPCS3.log.gz (Size: 119.52 KB / Downloads: 4)
i7-4770k at 4.8ghz
RX 480 8gb 1,370 MHz core 2060 MHz memory on windows stock on linux
16 gigs of DDR3 at 2166mhz 11-12-12-34
windows 10 pro 64 bit and kubuntu 64 bit 18.04 mesa drivers.

finished RDR in the emulator.
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#4
The game appears to be Playable

Tested on build 0.0.3-6112 (f0358f85)

[Image: Screenshot_2017_09_11_21_56_38.png]

Tested with an Intel i5 3570k; AMD Radeon HD 7870.
Settings:
CPU:
  PPU Decoder: Recompiler (LLVM)
  SPU Decoder: Recompiler (ASMJIT)
  Preferred SPU Threads: 2
  SPU loop detection: true
  Lib Loader: Load liblv2.sprx only
  Hook static functions: false
GPU:
  Renderer: Vulkan
  Use GPU Texture Scaling: true

Log: https://mega.nz/#!IlpUnTKT!yeBZX3F3eMHkcpqdYJGdYeGMkYvFfph4vy4UHv_Ik4I
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#5
Moving to Playable as it didn't get moved at the time of the above test for some reason

0.0.3-6112 (f0358f85)
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