PixelJunk Racers 2nd Lap [NPUA80395]
Started by BlackDaemon




8 posts in this topic
BlackDaemon
Moderator
*****


2
844 posts 374 threads Joined: Aug 2017
01-10-2016, 08:56 AM -
#1
Tested on recent master build. Stuck after PSN connection dialog. Requires libSre, JpgDec and L10n LLE'd.
ps0ne
Member


0
304 posts 59 threads Joined: Oct 2017
02-08-2016, 09:06 PM -
#2
My log here, black screen after some logos.

Best viewed in HD. When set 740x480 i see errors E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: unknown origin (1) in between cellrescsetwaitflip() and i see only half of the screen. In HD resolution i see whole screen and none errors.
tambre
Unregistered


 
02-09-2016, 05:33 AM -
#3
(02-08-2016, 09:06 PM)ps0ne Wrote: My log here, black screen after some logos.

Best viewed in HD. When set 740x480 i see errors E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: unknown origin (1) in between cellrescsetwaitflip() and i see only half of the screen. In HD resolution i see whole screen and none errors.

The game probably doesn't support that resolution.
BlackDaemon
Moderator
*****


2
844 posts 374 threads Joined: Aug 2017
01-28-2017, 09:21 AM -
#4
Tested on modified build v0.0.1-8-60bd2fb. Shows intros and PSN login screen. After choosing "No" to "PSN login" dialog it shows this odd, practice-like screen. Requires minor hack in cellGameExec.cpp

replace
Code:
fmt::throw_exception("Unimplemented" HERE);
to
Code:
UNIMPLEMENTED_FUNC(cellGameExec); return CELL_OK;

LLE used
Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
- libgifdec.prx
- libjpgdec.prx
- libpngdec.prx
ps0ne
Member


0
304 posts 59 threads Joined: Oct 2017
04-19-2017, 11:15 PM -
#5
same menu without any hacks with current build.

Unfortunately it doesnt react on any button to start the game
ps0ne
Member


0
304 posts 59 threads Joined: Oct 2017
10-07-2017, 01:42 PM -
#6
Game cannot pass throphy error:
W {PPU[0x1000004] Thread (SpursHdlr0) [0x00616378]} sys_spu: sys_spu_thread_group_start(id=0x1)
W {PPU[0x1000004] Thread (SpursHdlr0) [0x00616394]} sys_spu: sys_spu_thread_group_join(id=0x1, cause=*0xd0038da0, status=*0xd0038da4)
W {PPU[0x1000000] Thread (main_thread) [0x00268bec]} cellSysutil: cellMsgDialogOpen2(type=0x80, msgString=“There is not enough HDD space to create trophy data. Please quit the game and make at least 660 KB available.”, callback=*0x3d5b28, userData=*0xd001ffb0, extParam=*0x0)
E {PPU[0x1000000] Thread (main_thread) [0x00268bec]} cellSysutil: There is not enough HDD space to create trophy data. Please quit the game and make at least 660 KB available.
GrantKane
RPCS3 Tester


2
2,670 posts 1,777 threads Joined: Aug 2017
01-25-2018, 09:22 PM -
#7
RPCS3 v0.0.4-6355-c8965564e Alpha | HEAD
Error message.
[Image: FDL4U3m.png]
[Image: 5OMoQyS.png]


Attached Files
.7z   RPCS3.7z (Size: 97.55 KB / Downloads: 10)
ps0ne
Member


0
304 posts 59 threads Joined: Oct 2017
04-13-2019, 06:56 AM -
#8
LOL!!!!
After merging an commit with game updates availability showing in menu, i decided to download update to this game which is 1.01

Ther rerun game and it works. Smile With LLVM PPU/SPU

RPCS3 v0.0.6-7969-c34821de Alpha | HEAD


Attached Files Thumbnail(s)
   

.gz   RPCS3.log.gz (Size: 198.09 KB / Downloads: 1)
digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
04-12-2020, 02:01 PM -
#9
RPCS3 v0.0.9-10177-ae1ff1e9

Playable with read color buffers.


Attached Files Thumbnail(s)
           

.rar   RPCS3PixelJunkRacer2.rar (Size: 154.33 KB / Downloads: 3)


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