PixelJunk Eden [NPUA80160]
Started by BlackDaemon




5 posts in this topic
BlackDaemon
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844 posts 374 threads Joined: Aug 2017
01-10-2016, 08:42 AM -
#1
Tested on recent master build. Stuck after few intros. Requires libSre and JpgDec LLE'd.
BlackDaemon
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844 posts 374 threads Joined: Aug 2017
02-13-2017, 11:16 AM -
#2
Tested on recent master build v0.0.1-acd9d6ff (PR #2375). Goes further, one of Spurs threads crashes on autosave screen.
Code:
F {SPU[0x2000007] Thread (CellSpursKernel0)} class std::runtime_error thrown: Unknown/illegal channel (ch=21 [$MFC_Cmd])
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:599)

LLE used
Code:
- libac3dec.sprx
    - libac3dec2.sprx
    - libadec.sprx
    - libapostsrc_mini.sprx
    - libat3dec.sprx
    - libatrac3plus.sprx
    - libatxdec.sprx
    - libdmux.sprx
    - libdmuxpamf.sprx
    - libgifdec.sprx
    - libjpgdec.sprx
    - libl10n.sprx
    - libpamf.sprx
    - libpngdec.sprx
    - libresc.sprx
    - librtc.sprx
    - libsail.sprx
    - libsail_avi.sprx
    - libsail_rec.sprx
    - libsjvtd.sprx
    - libsmvd2.sprx
    - libsmvd4.sprx
    - libspurs_jq.sprx
    - libsre.sprx
Asinine
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2,060 posts 83 threads Joined: Aug 2017
11-01-2017, 06:03 PM -
#3
RPCS3 v0.0.4-6243-de5dab35 Alpha
Still intro

OpenGL and Vulkan both die with this error shortly after:
F {rsx::thread} class std::runtime_error thrown: Unknown vertex base type 0
(in file Emu\RSX\gcm_enums.cpp:16)
This post was last modified: 12-18-2017, 08:53 AM by Asinine. Edit Reason: retested on new version


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Asinine
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01-31-2019, 04:25 PM -
#4
RPCS3 v0.0.5-7768-400718df Alpha
Ingame, doesn't seem like you can attach to the branches like you should be able to unless i'm doing something wrong..


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badsimian
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1 posts 0 threads Joined: Jan 2022
01-13-2022, 02:45 PM -
#5
(01-31-2019, 04:25 PM)Asinine Wrote: RPCS3 v0.0.5-7768-400718df Alpha
Ingame, doesn't seem like you can attach to the branches like you should be able to unless i'm doing something wrong..

I get this as well. Strange bug.
jtkirk
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1 posts 0 threads Joined: Aug 2022
08-14-2022, 05:55 AM -
#6
(01-31-2019, 04:25 PM)Asinine Wrote: RPCS3 v0.0.5-7768-400718df Alpha
Ingame, doesn't seem like you can attach to the branches like you should be able to unless i'm doing something wrong..


i can confirm this. collision detection with background/gfx seems to work in the menu, but ingame one cuts just straight through everything. pollen are collected, though.


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