Pixel Junk Monsters [NPJB00003]
Started by ps0ne




4 posts in this topic
ps0ne
Member


0
304 posts 59 threads Joined: Oct 2017
07-22-2014, 06:09 PM -
#1
Game shows initial texture. First picture is from display window (picture reversed), second picture is from rsx debugger (picture not reversed).
Game stopped at:
Code:
HLE: E {PPU[1] Thread (CPUThread)[0x0020f028]} cellJpgDec error: Unimplemented function: cellJpgDecCreate
HLE: E {PPU[1] Thread (CPUThread)[0x0020f028]} cellJpgDec error: Unimplemented function: cellJpgDecCreate
HLE: E {PPU[1] Thread (CPUThread)[0x0020f028]} cellJpgDec error: Unimplemented function: cellJpgDecCreate
HLE: E {PPU[1] Thread (CPUThread)[0x0020f028]} cellJpgDec error: Unimplemented function: cellJpgDecCreate
HLE: E {PPU[1] Thread (CPUThread)[0x0020f028]} cellJpgDec error: Unimplemented function: cellJpgDecCreate
HLE: E {PPU[1] Thread (CPUThread)[0x0020f028]} cellJpgDec error: Unimplemented function: cellJpgDecCreate
HLE: W {PPU[1] Thread (CPUThread)[0x0020f01c]} cellJpgDec warning: cellJpgDecOpen(mainHandle=0x0, subHandle=0x3095d014, src_addr=0x3095d0f0, openInfo=0x3095d110)
MEM: E {PPU[1] Thread (CPUThread)[0x0020f004]} Memory allocation failed (addr=0x30018000, size=0x0)
but after pushing resume button game went on and nothing happened interesting.
ps0ne
Member


0
304 posts 59 threads Joined: Oct 2017
12-19-2015, 03:16 PM -
#2
Goes in game nice

LLE
SRE
SPURSJQ
JPDEC
PNGDEC
FIBER

SPUjit
ppu 2
OGL renderer
Write color buffers
ps0ne
Member


0
304 posts 59 threads Joined: Oct 2017
06-28-2016, 01:26 PM -
#3
Game goes ingame, i hear the music, some texture is missing.
It works with new LLVM, amazingly fast with also spujit, but then have no sound.


7zip log is with spu ppu interpreters
zip log with SPUjit and PPU llvm
digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
08-16-2017, 11:19 AM -
#4
rpcs3-v0.0.3-2017-08-10-de5fcce1_win64

Playable.
ssshadow
Administrator
*******


4
2,494 posts 63 threads Joined: Aug 2017
08-16-2017, 02:27 PM -
#5
Moving to playable.


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