50 Cent Blood On The Sand [BLUS30256]
Started by digitaldude




9 posts in this topic
digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
02-03-2017, 06:32 PM -
#1
rpcs3-v0.0.1-2017-02-01-9eba0ac5_win64

Shows one screen.
mishcat
Member


0
25 posts 4 threads Joined: Aug 2017
04-27-2017, 12:27 PM -
#2
Once in a blue moon reaches menu on build 2017-04-27-c3f37a30_win64 using OpenGL with GPU texture scaling.
Load automatic and manual selection with libaudio.sprx and libfs.sprx.
SPU precise.
Intro movies are flashing and/or stuttering heavily.

Sometimes doesn't find a controller [RPCS3_50cent1.zip].
Sometimes hangs on "Press start" [RPCS3_50cent2.zip].
Usually hangs on one screen (as before) [RPCS3_50cent3.zip].
Unfortunately i don't have a log from reaching menu.
I think it should stay in "intro".

EDIT:
It just went further in menu! (once) [RPCS3_50cent4.zip]
SPU ASMJIT.
John GodGames
Unregistered


 
08-18-2017, 02:01 PM -
#3
rpcs3-v0.0.3-2017-08-16-334327df_win64

Tested on https://github.com/RPCS3/rpcs3/commit/33...9d913ebb6e

Intro ----> ingame

This post was last modified: 12-21-2017, 03:50 PM by Asinine.
ssshadow
Administrator
*******


4
2,494 posts 63 threads Joined: Aug 2017
08-18-2017, 02:40 PM -
#4
Moving to ingame.
Saaaahil
Member


0
1 posts 0 threads Joined: May 2018
06-18-2018, 09:43 PM -
#5
I played through this a few weeks ago. There's lighting bug in a few levels, but it isn't too bad. & the screen looks all messed up when loading the game up sometimes, but can usually be fixed by firing a gun or pulling up the menu, & if those don't work, then deleting the shader cache. Also, the kill animations background didn't render about 50% of the time.

CPU: Default settings
GPU: Vulkan, 300% scaling, Vsync on (really bad screen tearing without this)
Rig: i7-7700k @ 4.8Ghz, GTX 1080
digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
08-08-2018, 05:06 PM -
#6
rpcs3-v0.0.5-7161-69af6074_win64

Playable, when loading a level need to fire your weapon or you wont be able to move your character.


Attached Files Thumbnail(s)
           

.rar   RPCS350CentBloodInTheSand.rar (Size: 1.23 MB / Downloads: 82)
MoraisMB
Member


0
1 posts 0 threads Joined: Nov 2018
11-19-2018, 11:36 AM -
#7
My game is always compiling shaders. Is there any way to download, or create all of them before playing? 
Can someone share the best config for this game? 

My Rig: GTX 670 + i5 6500 + 16gb 2400
Ani
Administrator
*******


16
4,263 posts 105 threads Joined: Aug 2017
11-20-2018, 12:24 AM -
#8
(11-19-2018, 11:36 AM)MoraisMB Wrote: My game is always compiling shaders. Is there any way to download, or create all of them before playing?

No. That's the point of there being an asynchronous shader cache and shaders being cached on the go, because they're also generated by the game on the go..
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
Kelykins
Member


0
2 posts 0 threads Joined: Jan 2019
01-12-2019, 05:43 PM -
#9
Game runs fine, but has heavy audio issues for me. Anyone know work arounds to smoothen this?
BruceLeeFan88
Member


0
20 posts 3 threads Joined: Nov 2017
06-18-2021, 09:05 PM -
#10
My Setup:

i7 6700HQ
6GB GTX 1060
16GB of Ram

Runs at 60fps but with tons of audio issues.


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