Journey [NPUA80275]
Started by kd-11




22 posts in this topic
HamutKaput
Member


0
4 posts 0 threads Joined: Aug 2018
09-30-2018, 08:27 AM -
#21
rpcs3-v0.0.5-7405-da6ce80f

Possible regression The previous checker pattern visuals are still present, However npow all the yellow tones in the game seems to be replaced with blue.

       


.7z   Logs.7z (Size: 1.03 MB / Downloads: 1)
Still
Member


0
3 posts 1 threads Joined: Dec 2018
07-01-2019, 06:32 AM -
#22
rpcs3 0.0.6-8315-2bce3674

Specs: 4790K/GTX 1070
Settings: Vulkan, PPU Interpreter, SPU LLVM, no Write Color Buffers
Status: 
Takes a long time to get to the loading screen. Occasional checkerboard artifact and graphics glitches. Around 10~15 fps during gameplay. Still just in-game and not considered playable.

[Image: KWLSwgs.png]
[Image: X9I2sIO.png]
[Image: IrgLhuR.png]
Asinine
Moderator
*****


4
2,060 posts 83 threads Joined: Aug 2017
03-04-2023, 06:18 AM -
#23
RPCS3 v0.0.27-14790-2de4c03f Alpha
Ingame, first run I crashed on multiple version/regions of this game. I had to run it twice to get into the game both times if I had a clean SPU Cache due to below error:
E SPU: [__spu-0x063e0-YSLxjqdsP2j5S0ojgfaxHFSfwteV] [0x063e0] No jump table targets at 0x06400 (6)

And I also had this once after a couple minutes of playing:
F {SPU[0x1000100] Thread (CellSpursKernel1) [0x0e350]} SIG: Thread terminated due to fatal error: Unknown STOP code: 0x2500 (op=0xe500, Out_MBox=empty)
(in file C:\Users\ContainerAdministrator\AppData\Local\Temp\cirrus-ci-build\rpcs3\Emu\Cell\SPUThread.cpp:5778[:22], in function stop_and_signal)


Attached Files
.gz   RPCS3.log.gz (Size: 1.27 MB / Downloads: 1)


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