Bayonetta [NPEB01134]
Started by Dante38490




26 posts in this topic
Dante38490
Unregistered


 
12-14-2015, 03:58 PM -
#1
This game now show intro and menu
With LLE CELLFiber and two cellspur

Dx12 have a probleme, look last screen, but just Big Grin Thx Black




notq
RPCS3 Tester


0
435 posts 58 threads Joined: Nov 2017
12-14-2015, 07:54 PM -
#2
Where i can find something about LLE. It just came out from nowhere ? Is it include in regular builds or it custom made or something ?
Dante38490
Unregistered


 
12-14-2015, 07:55 PM -
#3
(12-14-2015, 07:54 PM)notq Wrote: Where i can find something about LLE. It just came out from nowhere ? Is it include in regular builds or it custom made or something ?

ne need special build, need sprx in a external folder in firmware
notq
RPCS3 Tester


0
435 posts 58 threads Joined: Nov 2017
12-14-2015, 08:00 PM -
#4
(12-14-2015, 07:55 PM)Dante38490 Wrote:
(12-14-2015, 07:54 PM)notq Wrote: Where i can find something about LLE. It just came out from nowhere ? Is it include in regular builds or it custom made or something ?

ne need special build, need sprx in a external folder in firmware

Any way to get this without dump from my own PS3 ?
tambre
Unregistered


 
12-14-2015, 08:10 PM -
#5
(12-14-2015, 08:00 PM)notq Wrote:
(12-14-2015, 07:55 PM)Dante38490 Wrote:
(12-14-2015, 07:54 PM)notq Wrote: Where i can find something about LLE. It just came out from nowhere ? Is it include in regular builds or it custom made or something ?

ne need special build, need sprx in a external folder in firmware

Any way to get this without dump from my own PS3 ?

Well, we aren't really allowed to link you to where you might get them. But a brain should suffice for finding them.
BlackDaemon
Moderator
*****


2
844 posts 374 threads Joined: Aug 2017
12-16-2015, 09:39 PM -
#6
Goes a bit further (with LLE, ofc), if you enough patient with pressing "Ignore" button, and "Start" on "Press Start" screen Tongue

edit: also, you could disable assertion checking there, comment line 108 in D3D12Texture.cpp, and line 103 in D3D12MemoryHelpers.h
BlackDaemon
Moderator
*****


2
844 posts 374 threads Joined: Aug 2017
01-12-2016, 02:36 PM -
#7
Tested on PR #1419 master build. Goes ingame with broken graphics using decrypted save from ps3. Requires libSre and Fiber LLE'd.
Ru4slan
Unregistered


 
01-12-2016, 04:29 PM -
#8
Good news!
P.S.Edit BayonetTa.You lose one T
tambre
Unregistered


 
01-12-2016, 06:02 PM -
#9
(01-12-2016, 04:29 PM)Ru4slan Wrote: Good news!
P.S.Edit BayonetTa.You lose one T

Fixed.
Kristiqn5
Unregistered


 
01-16-2016, 04:55 PM -
#10
Did you test with current / Zangetsu's build? Zangetsu's may be for naruto but it should fix other games too idk


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