Skylanders Spyro's Adventure [BLES01272]
Started by eoiz




18 posts in this topic
eoiz
Unregistered


 
08-14-2017, 10:45 PM -
#1
Tested in d8c449a.

Everything default.
Starts, and goes ingame, with some color problems, but I don't have the thing to connect (a friend of mine lent the game, I'll ask next time for the thing too).
Actually I don't think that to work. Smile


Asinine
Moderator
*****


4
2,060 posts 83 threads Joined: Aug 2017
04-05-2018, 11:41 PM -
#2
RPCS3 v0.0.5-6638-568118634 Alpha
Still intro, progresses further with Vulkan but gives me a Vulkan API device lost fatal error before going ingame, OpenGL just hangs on the title screen.


Attached Files Thumbnail(s)
   

.7z   RPCS3.7z (Size: 72.25 KB / Downloads: 114)
TheSkyDude134
Member


0
1 posts 0 threads Joined: Dec 2020
Star  12-21-2020, 05:48 PM -
#3
Game now boots up, and i playable with some major Visual Issues.


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EspeonScottie
Member


0
4 posts 0 threads Joined: Jan 2021
01-22-2021, 01:04 AM -
#4
RPCS3 v0.0.14-11602-142b44d4 Alpha

All settings are default

Able to boot ingame with control of the character. The biggest issue I'm having is the render window freezing then unfreezing periodically, it will freeze about 10 seconds in and will then unfreeze after a little while before freezing again in another 10 seconds. And this happens both ingame and in menus, including the main menu and opening cutscene. The audio still continues to play as normal though and once ingame will also cause a desync with ingame cutscenes. There are no other noticeable graphical issues so far on Vulkan (I did try using OpenGL but that caused a bunch of textures to turn black).

         
JustAz
Member


0
2 posts 0 threads Joined: Jul 2021
07-18-2021, 11:55 AM -
#5
Tested the game in the latest version (RPCS3 v0.0.17-12497-6f6503ee Alpha) had a similar issue to another user where this is freezing of the game every few seconds or fully freezes, the textures and audio otherwise seemed fine.


Attached Files
.gz   RPCS3.log.gz (Size: 134.78 KB / Downloads: 37)
KrialteStynedaxt
Member


0
1 posts 0 threads Joined: Nov 2021
11-29-2021, 08:58 PM -
#6
(07-18-2021, 11:55 AM)JustAz Wrote: Tested the game in the latest version (RPCS3 v0.0.17-12497-6f6503ee Alpha) had a similar issue to another user where this is freezing of the game every few seconds or fully freezes, the textures and audio otherwise seemed fine.

Same problems as well in latest version 0.0.19-13057-e5005597 Alpha. CPU and GPU don’t reflect any issues when watched, but running the game on default settings constantly causes freezing of the emulation, stopping any input and graphical changes, but music and certain audio still plays clearly and thru. Really wanted to play this game, but no changes to the config have stopped the freezing in any capacity.
seth bones
Member


0
4 posts 0 threads Joined: Aug 2017
12-24-2021, 04:27 PM -
#7
RPCS3 v0.0.19-13121-a0040e6f Alpha
CPU: Intel Core i7-6700K
GPU: Nvidia GTX 1070
RAM: 16GB

Status: Playable
Notes:
Fps seemed to hover around 25-30 Fps which is great because the game is meant is to run at 30Fps 
Requires "Network Status" to be set to "Connected" or else it will constantly try to connect to Demonware servers and fail and freeze every couple of seconds
Requires Debug tab to be enabled and have "PPU Thread Count" set to 4 to prevent crashing

Played for a good hour and haven't got any crashes


Attached Files Thumbnail(s)
       

.gz   RPCS3.log.gz (Size: 2.22 MB / Downloads: 32)
yurinator557
RPCS3 Tester


3
356 posts 44 threads Joined: Jul 2019
12-24-2021, 05:18 PM -
#8
(12-24-2021, 04:27 PM)seth bones Wrote: RPCS3 v0.0.19-13121-a0040e6f Alpha
CPU: Intel Core i7-6700K
GPU: Nvidia GTX 1070
RAM: 16GB

Status: Playable
Notes:
Fps seemed to hover around 25-30 Fps which is great because the game is meant is to run at 30Fps 
Requires "Network Status" to be set to "Connected" or else it will constantly try to connect to Demonware servers and fail and freeze every couple of seconds
Requires Debug tab to be enabled and have "PPU Thread Count" set to 4 to prevent crashing

Played for a good hour and haven't got any crashes

Sorry but we can't consider the game to be playable if debug tab settings are needed
I don't see how the number of PPU threads can affect it either
seth bones
Member


0
4 posts 0 threads Joined: Aug 2017
12-25-2021, 09:27 PM -
#9
(12-24-2021, 05:18 PM)yurinator557 Wrote:
(12-24-2021, 04:27 PM)seth bones Wrote: RPCS3 v0.0.19-13121-a0040e6f Alpha
CPU: Intel Core i7-6700K
GPU: Nvidia GTX 1070
RAM: 16GB

Status: Playable
Notes:
Fps seemed to hover around 25-30 Fps which is great because the game is meant is to run at 30Fps 
Requires "Network Status" to be set to "Connected" or else it will constantly try to connect to Demonware servers and fail and freeze every couple of seconds
Requires Debug tab to be enabled and have "PPU Thread Count" set to 4 to prevent crashing

Played for a good hour and haven't got any crashes

Sorry but we can't consider the game to be playable if debug tab settings are needed
I don't see how the number of PPU threads can affect it either
well i don't know either but it does... for some reason.
but in any case here's 2 logs:
one where ppu thread count is at 2.
and one where ppu thread count is at 4.
the one with ppu thread count at 2, freezes midway through the first stage
meanwhile with the one with ppu thread count at 4, i not only beat the level but i was able to keep playing


Attached Files
.gz   RPCS3 PPU Thread Count 4.log.gz (Size: 422.82 KB / Downloads: 33)
.gz   RPCS3 PPU Thread Count 2.log.gz (Size: 213.57 KB / Downloads: 4)
Asinine
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4
2,060 posts 83 threads Joined: Aug 2017
12-29-2021, 10:54 AM -
#10
Probably just luck, run the game a few times with normal settings to confirm please.


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