MotorStorm: Pacific Rift [BCES00129]
Started by Dante38490




51 posts in this topic
Dante38490
Unregistered


 
11-20-2015, 02:59 PM -
#1
Show first Logo loading with one Hack.
in CellSpurs.cpp in line 2954
Change "1" in "0".
After extract ms2.psarc on folder USRDIR and rename or delete ms2.psarc, same like me rename ms2_.psarc
Only works in OpenGL
Not works on DX12, actually crash, @vlj help for that ? :3
Crash Caused By "unreachable( "Unimplemented Texture format&quotWink;" in D3D12Formats.cpp in line 194
hmm like Jet Set Radio ^^



After log show
Quote:E {PPU[0x8d] Thread (206315a0)[0x0022d858]} Exception: Access violation reading location 0x10
(in file ..\Utilities\Thread.cpp:1122, in function _se_translator)
Just Press resume

Another Hack for this Game in CellFont.cpp in line 588 and 638
Add "return-1; //" before "throw EXCEPTION("&quotWink;" for both.

Log

Dante38490
Unregistered


 
11-22-2015, 03:33 AM -
#2
I found reason with emu stop in the end,

caused by this Line 337 in cellFont.cpp :

Quote:buffer[((s32)y + ypos + yoff + baseLineY)*surface->width + (s32)x + xpos] = box[ypos * width + xpos];

after disable that rpcs3 not stop
tambre
Unregistered


 
11-22-2015, 06:51 AM -
#3
(11-22-2015, 03:33 AM)Dante38490 Wrote: I found reason with emu stop in the end,

caused by this Line 337 in cellFont.cpp :

Quote:buffer[((s32)y + ypos + yoff + baseLineY)*surface->width + (s32)x + xpos] = box[ypos * width + xpos];

after disable that rpcs3 not stop

Well, that's most likely caused by the 2 cellFont unimplemented methods, which's exceptions you uncommented, so you could get further.
notq
RPCS3 Tester


0
435 posts 58 threads Joined: Nov 2017
11-22-2015, 08:13 AM -
#4
Bloody hacks Big Grin
GrantKane
RPCS3 Tester


2
2,670 posts 1,777 threads Joined: Aug 2017
05-16-2017, 12:58 AM -
#5
RPCS3 v0.0.2-3-2845617 Alpha
Black screen only.
digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
08-07-2017, 07:37 PM -
#6
rpcs3-v0.0.3-2017-08-06-c9d06b09_win64

Intro.
Dante38490
Unregistered


 
08-07-2017, 08:53 PM -
#7
very old news, show intro after kd have fixed rsx method, same time Wipeout HD
legend80
Unregistered


 
08-08-2017, 04:35 AM -
#8
Let's get this moved to the correct section then.
ssshadow
Administrator
*******


4
2,494 posts 63 threads Joined: Aug 2017
08-17-2017, 10:33 PM -
#9
Moving to Intro.
youbill36
Member


0
29 posts 6 threads Joined: Feb 2018
04-14-2018, 08:35 PM -
#10
Vulkan,spu threads 2 and write colors buffers the rest by default, for me at the moment the best way.
my pc: it is an i5 6600k, ram 16 ddr4, msi gtx1050ti 4oc.
As seen in the video works after the intro, please move to ingame
tested in build 0.0.5-6649-7303f04bc
This post was last modified: 04-14-2018, 11:37 PM by Asinine.


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