NARUTO: Ultimate Ninja STORM [BLES00371]
Started by Renusek




46 posts in this topic
Darkriot
Member


0
498 posts 29 threads Joined: Aug 2017
01-24-2016, 12:47 AM -
#31
(01-23-2016, 11:14 PM)kojikun Wrote: /dev_hdd0/game/BLES00371/USRDIR/DOWNLOAD/SP_02.KEY.EDAT has invalid NPD header or already decrypted.


How solve this
how decrypt this EDAT

It shows if you have already decrypted .EDAT file (basically) or "invalid NPD header".
Kristiqn5
Guest


 
01-24-2016, 01:10 AM -
#32

Storm 1 and Generations are playable for now Smile
kojikun
Guest


 
01-24-2016, 02:52 AM -
#33
(01-24-2016, 12:47 AM)Darkriot Wrote:
(01-23-2016, 11:14 PM)kojikun Wrote: /dev_hdd0/game/BLES00371/USRDIR/DOWNLOAD/SP_02.KEY.EDAT has invalid NPD header or already decrypted.


How solve this
how decrypt this EDAT

It shows if you have already decrypted .EDAT file (basically) or "invalid NPD header".

I know what it means, I want to know how to decrypt it or
solve this error
tambre
Guest


 
01-24-2016, 07:32 AM -
#34
(01-24-2016, 02:52 AM)kojikun Wrote:
(01-24-2016, 12:47 AM)Darkriot Wrote:
(01-23-2016, 11:14 PM)kojikun Wrote: /dev_hdd0/game/BLES00371/USRDIR/DOWNLOAD/SP_02.KEY.EDAT has invalid NPD header or already decrypted.


How solve this
how decrypt this EDAT

It shows if you have already decrypted .EDAT file (basically) or "invalid NPD header".

I know what it means, I want to know how to decrypt it or
solve this error

Can you read? It literally says it either an invalid EDAT file (very unlikely), or it's already decrypted. Also, not all "errors" you see are actually errors.
kojikun
Guest


 
01-24-2016, 10:54 PM -
#35
(01-24-2016, 07:32 AM)tambre Wrote:
(01-24-2016, 02:52 AM)kojikun Wrote:
(01-24-2016, 12:47 AM)Darkriot Wrote:
(01-23-2016, 11:14 PM)kojikun Wrote: /dev_hdd0/game/BLES00371/USRDIR/DOWNLOAD/SP_02.KEY.EDAT has invalid NPD header or already decrypted.


How solve this
how decrypt this EDAT

It shows if you have already decrypted .EDAT file (basically) or "invalid NPD header".

I know what it means, I want to know how to decrypt it or
solve this error

Can you read? It literally says it either an invalid EDAT file (very unlikely), or it's already decrypted. Also, not all "errors" you see are actually errors.

thanks for your reply
Yagami Light9
Guest


 
04-20-2016, 11:55 AM -
#36
Build : [efc87792] RPCS3 0.0.0.9

[Image: t2675460_gg.jpg]

Log: https://gist.github.com/SakataGintokiYT/...0292deec24
SPUJIT: https://mega.nz/#!BRRhwCoQ!t_jLpq_a42IHu...UpU0UoBuyI

Settings:
-PPU - Interpreter 2
-SPU - Interpreter ASMJIT
-DX12
-1280x720
-VSync
-XAudio

LLE:
-libdmux -> cellDmux_Library v1.1
-libdmuxpamf -> cellDmuxPamf_Library v1.1
-libresc -> cellResc_Library v1.1
-librtc -> cellRtc_Library
-libsail-> cellSail_Library v1.1
-libsail_avi -> cellSailAvi_Library v1.1
-libsail_rec -> cellSailRec_Library v1.1
-libsmvd2 -> libsmvd2_Library v1.1
-libspurs_jq -> cellSpursJq_Library v1.1
-libsre -> cellSre_Library v1.1
-libssl -> cellSsl_Library
-libVdec -> cellVdec_Library v1.1

Quote:{PPU[0x10] Thread (main_thread) [0x008c1590]} cellGcmSys: cellGcmSetTile: bad compression mode! (7)
{PPU[0x10] Thread (main_thread) [0x008c1590]} cellGcmSys: cellGcmSetTile: bad compression mode! (7)
{PPU[0x10] Thread (main_thread) [0x008c1590]} cellGcmSys: cellGcmSetTile: bad compression mode! (10)

Quote:{PPU[0x10] Thread (main_thread) [0x008c15b0]} cellGcmSys TODO: cellGcmSetZcull(index=2, offset=0x3c30000, width=640, height=384, cullStart=0x0, zFormat=0x2, aaFormat=0x0, zCullDir=0x0, zCullFormat=0x1, sFunc=0x201, sRef=0x80, sMask=0xff)

Quote:{SPU[0x2df] Thread (_libsailCellSpursKernel2) [0x08530]} SPU: [0x08534] Branch-to-next with $LR
{SPU[0x2df] Thread (_libsailCellSpursKernel2) [0x25c40]} SPU: [0x25c44] Branch-to-next with $LR
{SPU[0x2df] Thread (_libsailCellSpursKernel2) [0x14d58]} SPU: [0x14d5c] Branch-to-next with $LR
{SPU[0x2e0] Thread (_libsailCellSpursKernel3) [0x08d78]} SPU: [0x08d7c] Branch-to-next with $LR

Quote:{SPU[0x2de] Thread (_libsailCellSpursKernel1) [0x01614]} MEM: Invalid or unsupported instruction (op=0, reg=24, d_size=0, a_size=0x0, i_size=0)
{SPU[0x2de] Thread (_libsailCellSpursKernel1) [0x01614]} MEM: decode_x64_reg_op(00007ffc470fca44h): unsupported opcode found (0F2941F04C3B0DB95500007617E9C200)

Quote:{PPU[0x2ca] Thread (_libsail-control) [0x00e1fd80]} sys_spu: Unsupported SPU Thread options (0x2)

Quote:{PPU[0x2ca] Thread (_libsail-control) [0x00e35a3c]} sys_prx TODO: sys_prx_get_module_id_by_name(name=cellLibprof, flags=0, pOpt=*0x0)

kojikun
Guest


 
09-17-2016, 04:30 PM -
#37
I have a Problem With emulator zangetsu rpcs3.rsx.29-02-16
Black Screen after loading in FREEBATLE, Have Only Audio

v0.0.0.6-44183-c8ec880
cellSail_Library v1.1
cellSpursJq_Library v1.1
cellSre_Library v1.1
cellSsl_Library

Settings:
-PPU - Recompiler (LLVM)
-SPU - Recompiler ASMJIT
-DX12
-1280x720
-VSync
-XAudio

and Please can you post the link for this version [efc87792] RPCS3 0.0.0.9 that you are using
ikki84
Guest


 
09-28-2016, 01:32 AM -
#38
Recently the game doesn't go to the fight in the vs mode, it remains in a infinite loop in the cutscene before the fight.

Could someone confirm it?
ts61fa
Guest


 
01-31-2017, 06:15 PM -
#39
(09-28-2016, 01:32 AM)ikki84 Wrote: Recently the game doesn't go to the fight in the vs mode, it remains in a infinite loop in the cutscene before the fight.

Could someone confirm it?

Yea me 2, older versions didnt have that.

Latest errors I get when this occurs:

S {SPU[0x2000004] Thread (NuccSpursCellSpursKernel1)} SPU: Function detected [0x07788-0x0786c] (size=0xe4)
S {SPU[0x2000004] Thread (NuccSpursCellSpursKernel1)} SPU: Function detected [0x073e0-0x07788] (size=0x3a8)
F {rsx::thread} class std::runtime_error thrown: HRESULT = Het GPU-apparaatexemplaar is onderbroken. Gebruik GetDeviceRemovedReason om de juiste actie te bepalen.
(in file c:\rpcs3\rpcs3\emu\rsx\d3d12\D3D12MemoryHelpers.h:39)
Renusek
Member


0
41 posts 19 threads Joined: Aug 2017
06-23-2017, 06:36 PM -
#40
Can be moved to Playable, not dropping below 20fps in fights on FX-6200, vulkan, llvm, automatic modules, 720p, auto framerate.

Build: https://ci.appveyor.com/project/rpcs3/rp.../artifacts

[Image: unknown.png]


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