Silent Hill Downpour [BLUS30565]
Started by notq




88 posts in this topic
Psycho-A
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12 posts 0 threads Joined: Aug 2017
09-09-2017, 10:55 PM -
#31
Saw on this video (https://www.youtube.com/watch?v=2tqSALw1AYs) shadows working, does anyone know how it was achieved? I tried any settings combination and all is useless.
This post was last modified: 09-09-2017, 10:56 PM by Psycho-A.
Psycho-A
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12 posts 0 threads Joined: Aug 2017
09-19-2017, 11:09 PM -
#32
monuxl007
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0
11 posts 0 threads Joined: Sep 2017
09-21-2017, 02:45 AM -
#33
Rpcs3 0.0.3 - Silent Hill Downpour Performance Test 1080P PC
This post was last modified: 09-21-2017, 02:45 AM by monuxl007.
zombieprodigy
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1 posts 0 threads Joined: Sep 2017
09-21-2017, 11:27 PM -
#34
This is my current problem. The cut scenes will load, and I can sometimes get in-game

Settings:
PPU decoder: Recompiler LLVM
SPU Decoder: Recompiler ASMJIT
GPU: Vulkan


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Psycho-A
Member


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12 posts 0 threads Joined: Aug 2017
09-27-2017, 02:46 PM -
#35
Strict Rendering Mode must be turned On to get rid of GUI glitches.
Ale10000
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0
9 posts 1 threads Joined: Aug 2017
10-03-2017, 06:21 PM -
#36
Can anyone Try on latest build with Vulkan,it just close itself for me
sector333
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1 posts 0 threads Joined: Oct 2017
10-13-2017, 02:19 PM -
#37
i have gotten silent hill downpour running on a rather low spec pc at near playable condition, also didnt encounter any lighting glitches to say but did get some texture load issues.
my spec is
cpu: amd athlon x4 860k
gpu: nvidia gtx 750ti
ram:16 gb 1600mhz
on windows 10.
i get around 20-30fps.
in some scenes with heavy render i get more frames if i tilt the camera a little to the floor or zoom in the view.
my congig is.
cpu: 
ppu: recompiler ASMJIT
spu:recompiler LLVM
4 spu threads. (note i read a developermanual for making ps3 games and most develpoers utiliezed the 4 spu threads given to them, so i thought allowing it access to these 4 threads might help, it helped tremendously)
bind spu threads to secondary cores.
lower spu thread priority
enablee spu loop detection.
firmware settings: automatically load required libararys.
GPU: vulkan
1280x720
use gpu texture scaling
strict rendering mode,
frame limit off, vsync off.
i will hopefully upload some screenshots and or a video soon but i cant get fraps to take any screenshots or even appear which i heard in vulkan it doesnt.
this is my  first attempt and the first game im attempting with so i will continue to focus on this silent hill game and more.
any replys are appreicated and respected just note im a begginer so i really dont understand to much of this yet. sorry for any spelling or grammar mistakes.
THIS IS THE MANUAL I MENTIONED.
http://games.soc.napier.ac.uk/resources/...al_006.pdf
Psycho-A
Member


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12 posts 0 threads Joined: Aug 2017
10-13-2017, 08:53 PM -
#38
Quote:also didnt encounter any lighting glitches

This is impossible because the lighting is still not fixed in any version of the emulator. No dynamic shadows, there are lots overbrights in every bright lisht sources, incorrect lighting of some textures. You probably don't know how the game should look on real console Smile

Quote:4 spu threads.
This game better runs with setting threads to 1, and PPU threads to 3, otherwise you'll often get micro-freezes with max CPU load.

I also recommend to disable FXAA smoothing and DynamicPS3ResolutionChange in coalesced_int.bin file (it's inside of SHGame/CookedPS3/ folder) to get clear 720p rendering instead of crappy 576p smoothed to 720.
This post was last modified: 10-13-2017, 08:54 PM by Psycho-A.
Djipi
Member


0
5 posts 1 threads Joined: Aug 2017
10-17-2017, 05:29 PM -
#39
I have just finish Silent Hill Downpour Start to end . Except some graphicals problem (light , shadows) and the first movie freeze problem , the game run with minor slowdown and totally playable Confusedmiley: Great work RPCS3 Team
RyanBurnsRed
Member


0
30 posts 3 threads Joined: Sep 2017
10-17-2017, 09:35 PM -
#40
How did you guys get it to work? It freezes for me at the start of the first cutscene on v0.0.3-6474


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