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WipEout HD Fury [BCES00664]
#11
RPCS3 v0.0.4-6299-83b541ea Alpha | HEAD
Ingame.
[Image: TA72GQo.png]
[Image: NoxT5GZ.jpg]


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.7z   RPCS3.7z (Size: 670.51 KB / Downloads: 14)
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#12
SEE BOTTOM FOR LATEST TESTING!!!!

Ingame: works for a while, then after a few maps it cant handle it. Prolonged play on any map leads to corruption and crash.

60FPS is very attainable with slow spots. very few maps run slowly.

bloom in many maps or color issues.


4/18/2019
https://pastebin.com/3cArdtqL [console]
https://pastebin.com/seY1eryS [tty]

05/06/2019
https://pastebin.com/nisw7qMj [console] (ignore the name of the pastebin, I mislabeled it)
https://pastebin.com/aRMpgWqh [tty]

Running with SPU block size "giga" is interesting. there are some plays that seem to want to crash, but it recovers. 
https://pastebin.com/RvH5yU6J [console]
https://pastebin.com/rGGtF22r [TTY]

05/17/2019 AM
https://pastebin.com/Mw8Rf72b (safe) 8134
https://pastebin.com/zJcpqi0d (mega) [best] 8134
https://pastebin.com/Ssupa0Gz (giga) [worst] 8134

5/17/2019 PM (what happened?...) not as stable.
https://pastebin.com/G3RuCvAH Mega 8143 [retest]

all races can now be completed. (zonebattles were the last ones) a clearing of the spu ppu and shader cache is required after most crashes though.
Not any more :/

08/xx/2019 Game is unplayable again. 

08/21/2019 8561 wont even load now. :/
https://imgur.com/a/0HDXGa0

9/26/2019 game not loading.  8777
"E {RSX [0x001105c]} RSX: nv406e:Confusedemaphore_acquire has timed out. semaphore_address=0x50300010"
https://pastebin.com/sgL6JWqN
Fixed by: https://github.com/RPCS3/rpcs3/pull/6654

9/27/2019
https://pastebin.com/KmAQBVBm
FIOS issue persists.
clear all caches. fios issue appears fixed

9/27/2019 Retest:1
https://pastebin.com/cMWnxGpX
new issue.

9/27/2019 Retest 2  8794 [game is crashed, audio keeps going on main screen... then crashes as well]
https://pastebin.com/fRFP9aHQ

9/28/2019 8802 same as previous

10/12/2019 8863 game freezes/crashes at main menu. Unplayable. vulkan/opengl

10/14/2019 playable again, audio is pretty broken, minor graphic issues. crashed at:
p, li { white-space: pre-wrap; }
F {RSX [0x0197d8c]} RSX: class std::runtime_error thrown: Unknown primitive type 108
(in file C:\projects\rpcs3\rpcs3\Emu\RSX\gcm_enums.cpp:46)

11/09/2019 playable again. audio still broken, shader caching is even more prevelant. 
p, li { white-space: pre-wrap; }

F {RSX [0x05582dc]} RSX: class std::runtime_error thrown: Unknown primitive type 124
(in file C:\projects\rpcs3\rpcs3\Emu\RSX\gcm_enums.cpp:36)

p, li { white-space: pre-wrap; }

F {RSX [0x050b61c]} RSX: class std::runtime_error thrown: Unknown primitive type 108
(in file C:\projects\rpcs3\rpcs3\Emu\RSX\gcm_enums.cpp:36)

retested in 9112 11/09/2019 same issues with audio and crashing

11/10/2019 9122
p, li { white-space: pre-wrap; }
F {RSX [0x05608c4]} RSX: class std::runtime_error thrown: [attrib buffer] Working buffer not big enough, buffer_length=67108864 allocated=873984 requested=1013333076 guard=4194304 largest_pool=1732096
(in file C:\projects\rpcs3\rpcs3\Emu\RSX\Common\ring_buffer_helper.h:91)

11/20/2019  [didn't even make it a month again......]
RPCS3 v0.0.7-9160-8d5ef2c7 Alpha | HEAD | Firmware version: 4.85


01/29/2020 game runs. no audio in races.
https://pastebin.com/vx3SAMmi

p, li { white-space: pre-wrap; }

F {RSX [0x00f5558]} RSX: class std::runtime_error thrown: Unknown comparison function 0x1680
(in file C:\projects\rpcs3\rpcs3\Emu\RSX\gcm_enums.cpp:103)

Game has: stringtable.xml issues
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