08-31-2015, 11:33 PM -
I didn't find a previous entry for the game, although I though I saw one once.
The game works with commit 99a9fd8505932547bd862554b3c4ff9b6158b0a2 :
- With PPU Interpreter 2 at 20 fps, with GL and DX12.
- With LLVM recompiler at 5 fps.
On one of my branch (llvm36-wip3) it runs between 20 and 55 fps with llvm recompiler (mostly 55 fps, but can go down to 20 fps if there are a lot of explosions).
It takes a while to warm up llvm though.
sound works, but I benchmarked without sound at all.
Please note that the game will hang at start up (because of trophy apparently), it recovers fine if resumed.
I completed the first level of the game.
Sound works with xaudio 2.
After being run for 5-6 min the game hits a constant 60 fps (with llvm recompiler).
There are slow down but they seem to be generated by the game itself (probably to emulate older console behavior) since the fps are always at 60 fps and music is never distorded.
The game works with commit 99a9fd8505932547bd862554b3c4ff9b6158b0a2 :
- With PPU Interpreter 2 at 20 fps, with GL and DX12.
- With LLVM recompiler at 5 fps.
On one of my branch (llvm36-wip3) it runs between 20 and 55 fps with llvm recompiler (mostly 55 fps, but can go down to 20 fps if there are a lot of explosions).
It takes a while to warm up llvm though.
sound works, but I benchmarked without sound at all.
Please note that the game will hang at start up (because of trophy apparently), it recovers fine if resumed.
I completed the first level of the game.
Sound works with xaudio 2.
After being run for 5-6 min the game hits a constant 60 fps (with llvm recompiler).
There are slow down but they seem to be generated by the game itself (probably to emulate older console behavior) since the fps are always at 60 fps and music is never distorded.