Does rpcs3 work for win7 now?
Started by Ekaseo




16 posts in this topic
Ekaseo
Unregistered


 
07-23-2015, 10:54 AM -
#1
I cant build the project anymore + it says the same error i get when i tried to build (or try to run the exe) the dx12 branch. So is rpcs3 now win8 only ? cuz if i cant even run it on win7, there is no way linux can.
tambre
Unregistered


 
07-23-2015, 01:15 PM -
#2
(07-23-2015, 10:54 AM)Ekaseo Wrote: I cant build the project anymore + it says the same error i get when i tried to build (or try to run the exe) the dx12 branch. So is rpcs3 now win8 only ? cuz if i cant even run it on win7, there is no way linux can.

What are the actual errors you are getting? We are moving to VS2015, so that will be kinda required along with the VS2015 redistributables in the near future.
Nekotekina
RPCS3 Developer


0
137 posts 5 threads Joined: Aug 2017
07-23-2015, 01:24 PM -
#3
I use Win 7, the latest RPCS3/master builds and works fine.
Ekaseo
Unregistered


 
07-23-2015, 03:04 PM -
#4
so i have to install and setup visual studio all over again?
tambre
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07-23-2015, 03:56 PM -
#5
(07-23-2015, 03:04 PM)Ekaseo Wrote: so i have to install and setup visual studio all over again?

Yes, since llvm 3.6 out of the box conflicts with our code on VS2013, thus not working there. While llvm 3.6 with VS2015 works just fine. I see no reason to not to upgrade to VS2015 personally.
derpf
Unregistered


 
07-23-2015, 04:58 PM -
#6
(07-23-2015, 03:04 PM)Ekaseo Wrote: so i have to install and setup visual studio all over again?

Yes, feel free to port RPCS3 to MinGW so it's not so much of a pain. Tongue
Ekaseo
Unregistered


 
07-25-2015, 07:57 PM -
#7
For some reason, i cant build the project, (specificaly emucore)
it displays this error:
Quote:Severity Description Project File Line

Error error C2664: 'autojoin_thread_t::autojoin_thread_t(const autojoin_thread_t &ampWink': cannot convert argument 1 from 'cellAudioInit::<lambda_e05745dc43dc24da04d6c82402446513>:Sad)::<lambda_6dc76fe4df42bf6af8e5e422336f620b>' to 'const autojoin_thread_t &' emucore cellAudio.cpp 138

Error error C2663: 'squeue_t<T,sq_size>::pop': 3 overloads have no legal conversion for 'this' pointer emucore cellAudio.cpp 93

Error error C2440: '<function-style-cast>': cannot convert from 'squeue_t<float *,31>' to 'cellAudioInit::<lambda_e05745dc43dc24da04d6c82402446513>:Sad)::<lambda_74927cb4499494733baf0fbc6e745cee>' emucore cellAudio.cpp 138

Did i forget something? why cant it build for me? Everything (llvm, ffmpeg, asmjit, wxWidgets, minidx9) is up to date, and all of them can be build without a problem, just emucore cant.
tambre
Unregistered


 
07-25-2015, 08:08 PM -
#8
(07-25-2015, 07:57 PM)Ekaseo Wrote: For some reason, i cant build the project, (specificaly emucore)
it displays this error:
Quote:Severity Description Project File Line

Error error C2664: 'autojoin_thread_t::autojoin_thread_t(const autojoin_thread_t &ampWink': cannot convert argument 1 from 'cellAudioInit::<lambda_e05745dc43dc24da04d6c82402446513>:Sad)::<lambda_6dc76fe4df42bf6af8e5e422336f620b>' to 'const autojoin_thread_t &' emucore cellAudio.cpp 138

Error error C2663: 'squeue_t<T,sq_size>::pop': 3 overloads have no legal conversion for 'this' pointer emucore cellAudio.cpp 93

Error error C2440: '<function-style-cast>': cannot convert from 'squeue_t<float *,31>' to 'cellAudioInit::<lambda_e05745dc43dc24da04d6c82402446513>:Sad)::<lambda_74927cb4499494733baf0fbc6e745cee>' emucore cellAudio.cpp 138

Did i forget something? why cant it build for me? Everything (llvm, ffmpeg, asmjit, wxWidgets, minidx9) is up to date, and all of them can be build without a problem, just emucore cant.

Did you try rebuilding the whole solution?
Ekaseo
Unregistered


 
07-25-2015, 09:34 PM -
#9
Still displays the same error + this new one

Quote:Severity Description Project File Line
Error error LNK1181: cannot open input file 'D:\Programy\RPCS3\Neko branch\x64\Release - LLVM\emucore.lib' rpcs3 LINK
Ekaseo
Unregistered


 
07-26-2015, 11:51 AM -
#10
I have visual studio 2015 ctp, is that the cause why it cant build the audio in emucore? I dont know anymore


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