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Need for Speed: Most Wanted [BLUS31010]
#1
Black screen with FPS.
Log: http://pastebin.com/YJ7rkwfT
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#2
RPCS3 v0.0.1-5-1f45f05 Pre-Alpha
Nothing, white screen only.
Quote:·F 0:00:14.011828 {rsx::thread} class std::runtime_error thrown: rsx::thread::ReadIO32(addr=0xcdcdcdcc): RSXIO memory not mapped
(in file C:\rpcs3\rpcs3\Emu\RSX\RSXThread.cpp:1073)
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#3
rpcs3-v0.0.3-2017-08-10-de5fcce1_win64

Intro.
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#4
I even get in-game, although it's glitchy graphics and LOW fps.

http://i.imgur.com/97vbx5c.png

Not sure how to attach log.
Settings used:
CPU
- PPU: Recompiler (LLVM)
- SPU: Recompiler (ASMJIT)
- Firmware Settings: Automatically load required libraries
- Additional settings: Enable SPU loop detection
GPU
- Renderer: Vulkan
- Additional Settings: Invalidate Cache every frame, Use GPU Texture Scaling
Audio
- Audio out: ALSA
- Audio settings: Downmix to Stereo
I/O
- Controller Handler: Evdev

Firmware used: 4.81
Build: 7636_linux64

Specs:
Ryzen 7 1700
R9 290X 4GB
32GB RAM

EDIT: FWIW, I get loads and loads of these messages:
Code:
U {PPU[0x100000b] Thread (GemUpdateThread) [0x0072bab4]} cellGem TODO: cellGemUpdateStart
U {PPU[0x100000b] Thread (GemUpdateThread) [0x0099eec4]} cellGem TODO: cellGemUpdateFinish
U {PPU[0x100000b] Thread (GemUpdateThread) [0x0099ef6c]} cellGem TODO: cellGemGetInfo(info=*0x2b63f884)
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#5
Moving to ingame.
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#6
Please include the full version identifier in your post e.g rpcs3-v0.0.3-2017-08-14-d8c449a-7636_linux64.AppImage (other examples work as well check https://forums.rpcs3.net/thread-196671.html for more information).
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