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Deathmatch Village [NPEB01323]
Shows character creation screen and some menu. To display stuff you need to enable "Write color buffers" option, and uncomment
//(u32&)pixels_dst[dst_offset] = (u32&)pixels_src[src_offset];
string in RSXThread.cpp

For compare purposes i added a few screenshots from real console.
why is //(u32&ampWinkpixels_dst[dst_offset] = (u32&ampWinkpixels_src[src_offset]; commented when it kinda works? and any idea why the homebrew games that displayed something before are not working now? (dont get crushed,super pixel jumper,slimeroll, swingball 2, pocketmon...)
In some cases it cause emulator crashes, that's why it was commented, until somebody implement it in proper way.
Edit: not sure about homebrew, but recently there was reverted some changes in RSX, also due to stability/some another issues.
Tested on recent master build v0.0.1-8-60bd2fb. Shows "press start" screen, and keeps asking to login into PSN to play game.

LLE used
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx

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