Adventure Time: The Secret Of The Nameless Kingdom [BLUS31450]
Started by Yagami Light9




13 posts in this topic
Yagami Light9
Guest


 
02-11-2016, 12:37 PM -
#11
[Master: 4647edda]

LLE :
-cellSre_Library v1.1
-cellSail_Library v1.1
-cellSailAvi_Library v1.1

Settings:

-PPU - Interpreter 2
-SPU - Interpreter 2
-DX12
-1280x720
-VSync
-XAudio

Log : https://gist.github.com/SakataGintokiYT/...6512a7b511

Quote:{PPU Thread[0xb1] (_libsail-control)[0x008b3a44]} HLE TODO: Unimplemented function: 0xD9B8C0EE -> CELL_OK
{PPU Thread[0xb1] (_libsail-control)[0x008b2fa4]} HLE TODO: Unimplemented function: 0x390BFF1F -> CELL_OK

Yagami Light9
Guest


 
02-08-2017, 11:57 AM -
#12
[6c372d17]-0.0.1-3753

[Image: t2821614_1.png]
[Image: t2821615_2.png]
[Image: t2821616_3.png]


Settings :
*Render:
-DX12 / Vulkan / OpenGL
-1280x720
-VSync-OFF
-XAudio2
-Frame limit-OFF

CPU:
*PPU Decoder: -Interpreter (Fast)
*SPU Decoder: -Recompiler (ASMJIT)

Quote:F {SPU[0x2000003] Thread (CellSpursKernel3)} class std::runtime_error thrown: Unknown STOP code: 0x0 (Out_MBox is empty)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:1295)

Quote:E {rsx::thread} RSX: Unimplemented sca_opcode BRB
E {rsx::thread} RSX: Unimplemented sca_opcode BRB
E {rsx::thread} RSX: Unimplemented sca_opcode BRB
E {rsx::thread} RSX: Unimplemented sca_opcode BRB

LLE:
Code:
- libadec.prx
    - libapostsrc_mini.prx
    - libatxdec.prx
    - libdmux.prx
    - libdmuxpamf.prx
    - libfiber.prx
    - libl10n.prx
    - libm2aacdec.prx
    - libm2bcdec.prx
    - libm4aacdec.prx
    - libmp3dec.prx
    - libmp4.prx
    - libpamf.prx
    - libpngdec.prx
    - libpngenc.prx
    - libresc.prx
    - librtc.prx
    - libsail.prx
    - libsail_avi.prx
    - libspurs_jq.prx
    - libsre.prx

Log:
Yagami Light9
Guest


 
07-23-2017, 04:33 AM -
#13


Build: v0.0.3-5399 / d30e87a4

[CPU]
*PPU Decoder:
-Recompiler (LLVM)
*SPU Decoder:
Recompiler (ASMJIT)

*Additional Settings:
-Lower SPU thread priority

*Firmware Settings:
-Load liblv2.sprx only

[GPU]
*Renderer:
-OpenGL / Vulkan / DX12
*Aspect Ratio:
-16:9
*Framelimit:
-Auto

*Additional Settings:
-Invalidate Cache Every Frame
-Use GPU texture scaling
-Stretch To Display Area

*Resolution:
-1280x720

[Audio]
-XAudio2
-Downmix to Stereo
ssshadow
Administrator
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2,490 posts 63 threads Joined: Aug 2017
07-23-2017, 12:35 PM -
#14
Moving to playable


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