Swords and Soldiers [NPUA30035]
Started by Nickz




8 posts in this topic
Nickz
Unregistered


 
06-25-2014, 03:48 PM -
#1
It's a bit unstable, needs to be resumed few times and sometimes just crashes. With write color buffers enabled shows that mess in the screenshot. The SOE logo that can be found in the RSX debugger has similar colors so maybe it's what the emu is trying to show.
ssshadow
Administrator
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2,494 posts 63 threads Joined: Aug 2017
06-25-2014, 04:22 PM -
#2
Eh, it's technically intro Wink
Nickz
Unregistered


 
06-25-2014, 05:10 PM -
#3
(06-25-2014, 04:22 PM)ssshadow Wrote: Eh, it's technically intro Wink

Too bad there's no "half intro" section Big Grin
aniruddh
Unregistered


 
08-05-2014, 08:52 AM -
#4
Shows black screen and textures(and some more textures as well)

log https://www.mediafire.com/?x4l10qybj54m6yg


TTY - http://pastebin.com/tyjSA9U5
aniruddh
Unregistered


 
08-13-2014, 12:16 PM -
#5
shows this with both buffers on
Alexander9000
Unregistered


 
08-13-2014, 12:24 PM -
#6
so this is kind of intro?
digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
03-15-2017, 05:39 PM -
#7
Shows intro then fatal crash.
Asinine
Moderator
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2,060 posts 83 threads Joined: Aug 2017
11-14-2017, 08:54 AM -
#8
RPCS3 v0.0.4-6075-0064976c Alpha
Ingame but requires GPU Texture scaling or RPCS3 will crash.

FPS is fine but there is some visual issues strict rendering mode fixes some but it still needs some more improvements before being considered playable.
This post was last modified: 11-14-2017, 10:57 AM by Asinine.


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Asinine
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2,060 posts 83 threads Joined: Aug 2017
01-19-2018, 10:50 AM -
#9
RPCS3 v0.0.4-6343-6828fbf65 Alpha

Playable, 60fps with no issues (at least as far as I could tell).

GPU texture scaling isn't needed anymore either.


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