Flow [NPEA00021]
Started by notq




14 posts in this topic
Ani
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12
3,804 posts 96 threads Joined: Aug 2017
02-07-2016, 04:20 PM -
#11
(02-07-2016, 04:17 PM)tambre Wrote:
(02-07-2016, 04:08 PM)Annie Wrote:
(02-07-2016, 03:46 PM)tambre Wrote:
(02-07-2016, 02:34 PM)Annie Wrote: Here's the TTY log (attached).
I'm no expert on this but maybe you could add some "if empty" check on the sys_fs_open() function so it won't try to open invalid (non existent) paths in a loop?

It isn't. That error is exactly the check to prevent opening empty paths.
Apparently the game really seems to want the file. Could you provide the compressed log? Probably there's a file system handling bug somewhere.

http://www.youtube.com/watch?v=v0pBs51Pjdg

Zipped Log @ https://mega.nz/#!gg8VAaDL!4jdi2DaK9y9AK...O88MGpgryk
As it failed to upload directly on the post due to the limit being 2MB

Try enabling cellSre LLE!

This happens:
Code:
{SPU[0x992] Thread (CellSpursKernel0)[0x02a48]} Exception: Unknown/illegal channel (ch=1 [$SPU_WrEventMask], value=0x2)
(in file Emu\Cell\SPUThread.cpp:1132, in function SPUThread::set_ch_value)
Please report this to the developers.

Game doesn't make it to the "Loadable state".

TTY.log:
Code:
PUtilityCoreGcm::addShader: Created programs for textured prelit shading 1006f330 1006f1d0

===========================================================
NextSynth PS3 (c)2006 Sony Computer Entertainment America
v1.0.5,    built Jan 23 2007 at 10:21:01
===========================================================

RPCS3.log attached.
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Intel i7 6700HQ, Intel HD 530,      2x8G DDR4 2133MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Windows 7
tambre
Guest


 
02-07-2016, 04:25 PM -
#12
(02-07-2016, 04:20 PM)Annie Wrote:
(02-07-2016, 04:17 PM)tambre Wrote:
(02-07-2016, 04:08 PM)Annie Wrote:
(02-07-2016, 03:46 PM)tambre Wrote: It isn't. That error is exactly the check to prevent opening empty paths.
Apparently the game really seems to want the file. Could you provide the compressed log? Probably there's a file system handling bug somewhere.

http://www.youtube.com/watch?v=v0pBs51Pjdg

Zipped Log @ https://mega.nz/#!gg8VAaDL!4jdi2DaK9y9AK...O88MGpgryk
As it failed to upload directly on the post due to the limit being 2MB

Try enabling cellSre LLE!

This happens:
Code:
{SPU[0x992] Thread (CellSpursKernel0)[0x02a48]} Exception: Unknown/illegal channel (ch=1 [$SPU_WrEventMask], value=0x2)
(in file Emu\Cell\SPUThread.cpp:1132, in function SPUThread::set_ch_value)
Please report this to the developers.

Game doesn't make it to the "Loadable state".

TTY.log:
Code:
PUtilityCoreGcm::addShader: Created programs for textured prelit shading 1006f330 1006f1d0

===========================================================
NextSynth PS3 (c)2006 Sony Computer Entertainment America
v1.0.5,    built Jan 23 2007 at 10:21:01
===========================================================

RPCS3.log attached.

Ah, unimplemented SPU emulation stuff. I think there are quite a few other games with the same problem.
Would you mind opening an issue?
Ani
Administrator
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3,804 posts 96 threads Joined: Aug 2017
02-07-2016, 04:33 PM -
#13
(02-07-2016, 04:25 PM)tambre Wrote: Ah, unimplemented SPU emulation stuff. I think there are quite a few other games with the same problem.
Would you mind opening an issue?

Done @ https://github.com/RPCS3/rpcs3/issues/1479
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Intel i7 6700HQ, Intel HD 530,      2x8G DDR4 2133MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Windows 7
tambre
Guest


 
02-07-2016, 04:33 PM -
#14
(02-07-2016, 04:33 PM)Annie Wrote:
(02-07-2016, 04:25 PM)tambre Wrote: Ah, unimplemented SPU emulation stuff. I think there are quite a few other games with the same problem.
Would you mind opening an issue?

Done @ https://github.com/RPCS3/rpcs3/issues/1479

Thank you
eoiz
Guest


 
06-11-2017, 12:26 AM -
#15
Now with Sixaxis support (DS4) is perfectly playable!


Tested in 697ab56

Core
PPU: Recompiler
SPU: Recompiler

LLE Modules
Automatic

Graphics
OpenGL
1980x1020

Audio
XAudio2

Networking
Disconnected

System
/host_root/ Enabled


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