WRC4 FIA World Rally Championship Demo [NPEB90523]
Started by BlackDaemon




4 posts in this topic
BlackDaemon
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844 posts 374 threads Joined: Aug 2017
12-06-2014, 04:32 AM -
#1
Shows loading screen, after tries to play some intro using cellSail*, which possible to skip, but unfortunately stuck later, because one of game threads crashes.
BlackDaemon
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844 posts 374 threads Joined: Aug 2017
01-11-2016, 02:30 PM -
#2
Tested on recent master build. Goes ingame with very broken graphics and crashes video driver. "LoadProgram exception bypass" hack used. Requires .edat files decrypted and libSre, SpursJq LLE'd.
Code:
RSX: E {rsx::thread} FS build failed:D:\rpcs3\FragmentProgram.hlsl(203,7-37): error X3037: constructors only defined for numeric base types
BlackDaemon
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844 posts 374 threads Joined: Aug 2017
02-15-2017, 12:27 AM -
#3
Tested on recent master build v0.0.1-5d705c0e (PR #2382). Run in 720x480 resolution. Goes ingame, very unstable. Often crashes on
Code:
F {rsx::thread} class std::runtime_error thrown: Invalid RSX method 0xf1e0 (arg=0x0)
(in file C:\rpcs3\rpcs3\Emu\RSX\rsx_methods.cpp:34)

LLE used
Code:
- libac3dec.sprx
    - libac3dec2.sprx
    - libadec.sprx
    - libapostsrc_mini.sprx
    - libat3dec.sprx
    - libatrac3plus.sprx
    - libatxdec.sprx
    - libdmux.sprx
    - libdmuxpamf.sprx
    - libl10n.sprx
    - libpamf.sprx
    - libresc.sprx
    - librtc.sprx
    - libsail.sprx
    - libsail_avi.sprx
    - libsail_rec.sprx
    - libsjvtd.sprx
    - libsmvd2.sprx
    - libsmvd4.sprx
    - libspurs_jq.sprx
    - libsre.sprx
Blast Processing
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110 posts 21 threads Joined: Aug 2017
08-11-2017, 09:12 PM -
#4
How the game looks in-game


Asinine
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2,060 posts 83 threads Joined: Aug 2017
11-06-2017, 10:36 AM -
#5
RPCS3 v0.0.3-3-6782b22 Alpha
Playable

Enable Strict Rendering Mode or your car will be black ingame.
[Image: ed6e716832.jpg]
[Image: 12b2656260.jpg]
[Image: cf0868377f.jpg]


Attached Files
.gz   RPCS3.log.gz (Size: 1.01 MB / Downloads: 9)


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