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RSX emulation concern
#1
So i heard that the RSX module is the least known/reverse enginered part of the PS3. Is it true? If yes, how do you plan to implement those unknown RSX instructions into the emu? My concern is that due to the unknown instructions, the emu wont be able to reach a level of emulation because the RSX emulation wont be able to handle those more demanding games. So do you think this will be a problem? or am I just wrong and you have all complete documentations. Undecided
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#2
(12-05-2014, 01:29 AM)AlexAltea Wrote: (I won't be contributing actively anymore). [...] After RE some things of the LV2 kernel I might switch back to the RSX again.

So you won't contribute actively for now but you might do it in the future? Smile
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#3
(12-05-2014, 09:02 PM)AlexAltea Wrote:
(12-05-2014, 09:42 AM)nevermind1711 Wrote:
(12-05-2014, 01:29 AM)AlexAltea Wrote: (I won't be contributing actively anymore). [...] After RE some things of the LV2 kernel I might switch back to the RSX again.
So you won't contribute actively for now but you might do it in the future? Smile

I am working and will be working on PS3 emulation, that's why I got the PS3.
However, I won't be contributing to RPCS3 for an indefinite time.
Yeah, strange commit. Thought you didn't plan on taking donations until project is stable. Is it DH idea?
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#4
Just a clarification. Rpcs3 is free. It's just a donation, no one is forcing you to pay.
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#5
I take it the issue here is that DH gets all the money and everyone else never sees any of it?
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#6
Just to clarify, I have nothing to do with the donations either. The money goes directly to DH.
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#7
I get a 403 Forbidden when I try to access your xgi. Can you or anyone else repost it please?
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